Namaste
First of all, it is important to understand the requirements that the project entails. The project involves building a chess simulator. It should allow for custom rules, as well as keeping track of game states, such as which pieces are on what squares. It should also have options for different game variations, such as variations on pawn promotion rules.
In order to build this, it is important to decide on the software development tools to be used. GitHub is a great place to keep track of code, and it is highly suggested that the project use it. It would be best to use a language that is easy to understand and maintain, such as JavaScript, C#, or even Python.
Next, it is necessary to decide upon the structure of the game. Should the pieces be represented by 2D objects or 3D objects? Should the pieces be manipulated by their classes or constants? What data structures should be used to represent the board?
Once it has been decided what direction the project should take, it is also important to plan how to test the game. Unit tests should be written to ensure the game is consistent across all different game states. Additionally, integration tests should be written to ensure all the functionality works together.
Finally, the project should be documented both in-depth and in a user-friendly manner. This will make it easier for those who need to tinker with the code in the future or those who wish to use the project in their own projects.
By following this process, it should be possible to successfully complete the project Chess by JCarolus GitHub.
Best regards,
Giáp Văn Hưng