The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Development is the use of software to create video games and other interactive content that users can play. With the right skills, knowledge and creativity, a Game Developer has the potential to bring any idea or concept to life. The unique combination of art, logic and technology is what makes game development such an exciting and sought-after profession in today’s market.
At Freelancer.com, the world's largest freelancing and crowdsourcing marketplace, we are proud to offer skilled game developers for hire who specialize in tools such as Unity 3D, Unreal Engine, 3D Pedestrian-Vehicle Simulation, Roulette for Android and iOS platforms and more. By creating a profile with us customers can post their own project on any game development platform with all specifications and requirements from the comfort of their own homes.
Here's some projects that our expert Game Developers made real:
Game Development on Freelancer.com is always in high demand thanks to our excellent network of professionals who are able to tailor their efforts according to each individual client’s needs. So if you have a project in mind, a story you want brought to life or an innovative concept you’d like to explore, post it now on Freelancer.com so our skilled game developers can make it a reality.
From 64,470 reviews, clients rate our Game Developers 4.84 out of 5 stars.Game Development is the use of software to create video games and other interactive content that users can play. With the right skills, knowledge and creativity, a Game Developer has the potential to bring any idea or concept to life. The unique combination of art, logic and technology is what makes game development such an exciting and sought-after profession in today’s market.
At Freelancer.com, the world's largest freelancing and crowdsourcing marketplace, we are proud to offer skilled game developers for hire who specialize in tools such as Unity 3D, Unreal Engine, 3D Pedestrian-Vehicle Simulation, Roulette for Android and iOS platforms and more. By creating a profile with us customers can post their own project on any game development platform with all specifications and requirements from the comfort of their own homes.
Here's some projects that our expert Game Developers made real:
Game Development on Freelancer.com is always in high demand thanks to our excellent network of professionals who are able to tailor their efforts according to each individual client’s needs. So if you have a project in mind, a story you want brought to life or an innovative concept you’d like to explore, post it now on Freelancer.com so our skilled game developers can make it a reality.
From 64,470 reviews, clients rate our Game Developers 4.84 out of 5 stars.I'm seeking an experienced iOS developer to assist with the submission of a simulator game for teenagers to the Apple Store. Key tasks include: - Ensuring the game meets all Apple Store guidelines. - Preparing and optimizing game assets for submission. - Completing all necessary paperwork and providing required information. Ideal skills and experience: - Proven track record with successful Apple Store submissions. - Strong understanding of Apple’s app review process. - Experience with simulator games and targeting teenage audiences. Please provide examples of previous submissions and any relevant certifications.
Our desktop slot game has just reached alpha, and I need an experienced Godot or Unity developer to keep the momentum going. The core reels and pay-table logic are already in place; the immediate focus is polishing the user interface and wiring the client to our backend services so we can start live balance updates, authentication, and session tracking. Here’s what I’m aiming for over the next few sprints: • Rebuild the lobby and in-game HUD so they scale cleanly on common desktop resolutions (Full HD and 1440p are top priority). • Implement smooth transitions, button states, win animations, and sound hooks that match the existing art and audio assets. • Integrate REST endpoints for login, balance fetch, spin requests, and result callbacks. The backend is ...
Looking for an expert to install and configure a game properly. Must handle setup, dependencies, and basic troubleshooting. Must work on my pc
I need help connecting Silly Tavern to Kobold for offline AI use, specifically to enhance gameplay mechanics. Key Tasks: - Install and set up the environment - Connect the systems - Ensure smooth functionality Ideal Skills and Experience: - Experience with Silly Tavern and Kobold - Strong technical setup and integration skills - Familiarity with gameplay mechanics I have the lore book and card ready.
Xbox cloud gaming software controlled by Discord app for my disabled brother.
I’m ready to launch a fully branded online casino and need a turnkey white-label solution focused exclusively on slot content. The platform must let me set and later fine-tune RTP on a per-game basis rather than being locked to fixed percentages; per-segment control is nice to have down the road, but right now my priority is granular, game-by-game adjustment. Core integrations should start with Pragmatic, EGT and Amuset titles, with room to bolt on additional studios as the library grows. I expect the package to cover everything from the game API and player wallet to reporting, KYC hooks and incidentally the back-office panel where I handle RTP edits. Please walk me through: • The underlying tech stack and how RTP values are surfaced for real-time edits • The timeline to...
I want to turn a long-time dream into a playable first-person survival adventure set on an uninhabited Pacific island. The core loop is simple exploration and discovery: wake up shipwrecked, gather resources, cut down trees, craft basic tools, manage an on-screen inventory, and try to stay alive through a full 24-hour day–night cycle. Visual quality should lean toward realistic—but not ultra-heavy—so friends with average Windows PCs can install the build I share. Engine: I’m happy with either Unreal Engine or Unity; choose whichever lets you deliver the best results within a clean workflow. Key features I need in the first milestone • Smooth first-person controller with sprint, jump, crouch • Dynamic day/night system with sun, moon, and ambient light...
I’m building a location-based, multiplayer AR experience that turns a 25 × 25 ft pavilion floor into a living grid of tiles. Players look through their phones, walk across the mapped space, and claim tiles simply by standing on them—strategic movement is the heart of the game. As people weave through the grid, ownership flips in real time and scores update instantly, so every step counts. Visually, the world must feel unmistakably South Indian. Think intricate kolam-style line work flowing across the tiles and rich region-inspired colour palettes and textures stitched into the UI, particle effects and score animations. I’m leaning on traditional patterns and motifs rather than literal landmarks, because I want cultural flavour without force-fitting architecture. If...
I want to build a fast-paced arcade IO game using the Flutter Flame engine. The core loop is simple: It Is a World Conquer Strategy Game. I grant you a full Claude Code Max Plan that helps you build the game flow. We already have asset list, and rough class structure; you’ll use it as the foundation and expand it into a playable experience. Scope • Implement core gameplay mechanics in Flame • Integrate a real-time survival timer and basic high-score persistence (local storage is fine for now). • Deploy responsive builds for iOS, Android, and Web, ensuring consistent touch and keyboard controls. • Structure code cleanly with proper components, game loops, and asset management so future levels or power-ups plug in easily. • Provide lightweight visual pla...
I need a Minecraft server lobby themed around the seven deadly sins. The lobby should include: - Themed rooms or areas for each sin. - Specific color themes for each sin's room or area, which I will provide. Ideal skills and experience: - Proficiency in Minecraft building. - Strong understanding of thematic design. - Ability to follow detailed color specifications.
I need a series of Spine-based, cartoon-style animations created for fantasy-creature player characters in my top-down action game. All source files are already layered and prepared for Spine; what’s missing is polished, game-ready motion. Here’s the full move set I require: • Eight-direction turn cycle so the creature can face any compass point. • Walking / running in those same eight directions. • Running while shooting. • Standing idle with a separate idle-shoot pose. • Primary shooting animation. • Eyes-blink loop to keep the character alive onscreen. • Death animation (no gore, just a clear defeat pose). Every animation must loop seamlessly where appropriate, keep timing consistent across directions, and remain export-friend...
I'm looking for an experienced 2D game developer to create a mobile RPG game app Key Requirements: - RPG game mechanics and design expertise - Mobile platform optimization - Strong skills in either pixel art, cartoonish, or realistic visual styles (please specify your strength) Ideal Skills and Experience: - Proven track record in 2D RPG development - Familiarity with mobile game development tools and technologies - Ability to create engaging storylines and immersive game worlds Please provide a portfolio demonstrating relevant experience. Looking forward to your bids!
I’m putting together a complete Dragon Tiger game that will run smoothly on Android phones and tablets. I already have the rules and flow worked out; what I need from you is a clean, well-structured script (source code plus assets) that blends 2D interface elements with light 3D flourishes—think crisp card animations in 2D and a subtle 3D table environment for extra polish. Unity or another engine you’re comfortable with for Android is fine, provided the final APK remains lightweight and easy to reskin. All gameplay must follow standard Dragon Tiger mechanics: betting options (Dragon, Tiger, Tie), timer countdown, chip selection, payout logic, round history, and basic sound effects. A simple local balance system is enough for now; no real-money gateway or multiplayer ser...
I'm looking for an experienced coder to help develop my Roblox game. The focus will be on implementing and refining core game mechanics. Key Areas of Support Needed: - Character Abilities: Design and code unique abilities for players. - Level Design: Create engaging and balanced game levels. - Combat System: Develop a dynamic and fun combat system. Ideal Skills and Experience: - Proficient in Lua and Roblox Studio - Strong game design principles - Previous experience with Roblox game development - Patience and good communication skills Please share your past work and relevant experience.
I'm looking for an experienced coder to help develop my Roblox game. The focus will be on implementing and refining core game mechanics. Key Areas of Support Needed: - Character Abilities: Design and code unique abilities for players. - Level Design: Create engaging and balanced game levels. - Combat System: Develop a dynamic and fun combat system. Ideal Skills and Experience: - Proficient in Lua and Roblox Studio - Strong game design principles - Previous experience with Roblox game development - Patience and good communication skills Please share your past work and relevant experience.
I’m refining an RPG title and want its exploration loop to feel rewarding instead of repetitive. My priority is gameplay mechanics, with a special emphasis on exploration. Here’s what I need from you: • Design and document a fresh discovery-rewards system that consistently excites players when they roam off the beaten path. • Propose ways to increase free-event occurrences in the overworld so each region feels alive and unpredictable. • Outline how the two features integrate with existing quests, loot tables, and progression pacing. If you have ideas that naturally touch on map design or interactive elements, feel free to note them, but keep the bulk of your effort on discovery rewards and free events. I’m open to a short prototype or detailed design ...
I’m looking for a fully-functioning Peter Pan–branded 2009 MCI D4500 bus mod for American Truck Simulator. I already have a set of reference photos you can work from, so you won’t be starting blind. What matters most to me is realism: the bus should handle like its real-world counterpart, the indicators and other mechanical systems must behave authentically, the doors have to open and close cleanly with proper animations, and the interior—especially the steering column—needs to be true to life, with the wheel fully operable in game. Compatibility with the current ATS build is required, and I’m happy to give you as much time as you need because there’s no hard deadline on my side. My working budget is in the $5–$10 range, so please keep ...
I'm looking for an experienced game developer to create a 2D RPG with pixel graphics for PC. The game will feature turn-based combat. Ideal skills and experience include: - Proficiency in pixel art and 2D game design - Experience in developing turn-based combat systems - Strong background in PC game development - Ability to showcase past work, particularly in RPGs or similar genres Please include relevant past work in your application.
أريد معالجة جانبين في مشروع واحد، وأحتاج إلى خبير يمكنه إنجازهما مع-اً بسلاسة. أولاً: تفعيل Google AdSense لدي حساب غير مفعل حتى الآن وأرغب في الحصول على موافقة نهائية من Google. أنتظر منك مرافقتي خطوة بخطوة: مراجعة المحتوى، ضبط الإعدادات والسياسات، ثم إتمام عملية التقديم حتى أستلم رسالة القبول. أخبرني بما تحتاجه وسأوفره فوراً. ثانياً: تطوير لعبة الديناصور على Windows أبحث عن نسخة محسّنة من لعبة الديناصور الشهيرة، تعمل على نظام Windows فقط، مع تركيز واضح على الأداء العالي. أود تجربة خفيفة وسلسة حتى على الأجهزة المتوسطة، مع رسوم ثنائية الأبعاد بسيطة وأصوات خفيفة. التحكم يظل بالمسافة والسهم لزيادة التحدي، لكن أرحب بأي اقتراحات تضيف متعة دون التضحية بالسلاسة. للتوضيح، أنتظر في نهاية المشروع: • اعتماد رسمي لـGoogle AdSense (لقطة شاشة ورسالة الموافقة). • ملف .exe جا...
I’m ready to launch a colour-prediction game that runs flawlessly in mobile browsers, and I need a developer who can take it from concept to live site. The core idea is simple: players land on a clean, modern interface, choose a colour they believe will appear next, and immediately see whether they’ve won. While the gameplay is straightforward, the presentation must feel sleek, fast, and polished on every handset. Here’s what I expect you to handle: • Responsive, mobile-first front-end built around a modern and minimalist aesthetic—smooth animations, intuitive touch controls, and zero clutter. • Back-end logic that handles real-time colour generation, result validation, and basic player session tracking. • Lightweight admin panel (or clear hooks ...
I'm looking for an experienced game developer to refine and enhance the gameplay mechanics of my existing VR and cross-platform game. The primary focus will be on improving the game rules and logic. Key areas to address include: - Refining and redefining game workings and rules Ideal Skills and Experience: - Strong background in game development, particularly in VR and cross-platform environments - Expertise in game mechanics, rules, and logic - Proficiency in gameplay programming and design - Ability to collaborate and communicate effectively throughout the development process If you have a passion for creating immersive and engaging gameplay experiences and possess the technical skills to bring my vision to life, I would love to hear from you.
I’m building a tightly scoped, fast-paced action game for PC and need a complete playable version delivered within a month. The core idea is an arena-style experience with responsive controls, fluid character movement, and impactful combat. I already have a high-level game design document covering mechanics, enemy behaviors, level flow, and art direction. What’s missing is the full implementation: coding the gameplay loop, integrating placeholder or readily available art/audio, and packaging the build so it runs flawlessly on Windows. Unity or Unreal Engine are both acceptable; pick whichever lets you hit 60 fps on mid-range hardware with minimal load times. Deliverables: • Compiled PC build ready to install and play • Well-commented source project and scripts ...
I’m ready to take my i-gaming operation to the next level with a full-scale casino aggregator engine and I need a developer or team that can deliver a production-ready platform from the ground up. Core scope The build must seamlessly pull in third-party casino content through robust game integration, manage players efficiently with a secure user management system, and handle deposits, withdrawals, and reconciliations via fault-tolerant payment processing. Beyond those essentials, I also require risk management controls to flag suspicious behaviour, clean and well-commented API documentation for future partners, effortless support for multiple domains, and a white-label-ready architecture. Everything has to respond beautifully on mobile as well as desktop. Key deliverables &bull...
I’m putting together a fast-paced, first-person shooter for smartphones and I’m looking for a developer (or small team) who can take the project from prototype to store-ready release on both iOS and Android. The core experience revolves around three fully-playable online modes—Deathmatch, Capture the Flag, and a lightweight Battle Royale—so solid, low-latency networking is essential. You’re free to work in Unity, Unreal Engine, or another proven mobile-friendly stack, as long as the end result hits 60 FPS on current mid-range devices and offers seamless cross-platform play. Voice chat, simple lobbies, and quick matchmaking are must-haves; cosmetics, progression, and monetisation hooks can be stubbed in for now as placeholders. Deliverables • A playa...
I’m polishing a new horror game and I need original, spine-tingling sound design that keeps players on edge from the very first screen to the final cutscene. The focus is on tense, suspenseful atmospheres rather than melodic background tracks. Think subtle whispers, distant metallic clanks, distorted breaths—anything that makes the player glance over their shoulder. These sounds will be woven into three areas of the project: the main menu, several in-game levels, and short narrative cutscenes. Each setting will require its own flavour of dread, yet everything must feel like part of one cohesive sonic universe. I’ll share precise timing cues, location references, and lore details in chat so you can tailor each effect perfectly. Preferred specs: high-quality 48 kHz/24-bit...
I'm seeking a skilled 3D artist to create a mid-poly anime characters (DMC) model using Blender. This model will be used as a game asset. Requirements: - Mid-poly level of detail - Suitable for integration into game environments - Creation of normal maps for texturing Ideal Skills and Experience: - Proficiency in Blender - Strong understanding of anime art style - Experience in creating game-ready assets - Knowledge of normal map generation Please include relevant portfolio samples with your bids.
I play Mlbb on a PC and I’m ready to take my channel up a notch by dialing-in both graphics and streaming settings. What I need from you is a clear, repeatable configuration that balances smooth gameplay with a professional-looking broadcast. Graphics • Recommended in-game sliders and advanced options for Mlbb that keep frame rates high without sacrificing visual clarity. • GPU driver tweaks (NVIDIA or AMD, as appropriate) and any Windows power or registry adjustments that genuinely matter. Streaming • An OBS Studio profile (or equivalent software you suggest) with scene collection, encoder settings, bitrates, key-frame intervals, and audio routing already set so I can go live instantly. • Advice on alert sources, browser overlays, and capture methods th...
I'm looking for an experienced Roblox game developer to create an urban-themed adventure game. The game should include elements of exploration, quests and missions, as well as combat and fighting. Key Requirements: - Urban-themed adventure environment - Gameplay elements: exploration, quests and missions, combat and fighting - High-quality graphics and engaging storylines Ideal Skills and Experience: - Proven experience in Roblox game development - Strong knowledge of urban game design - Expertise in scripting, 3D modeling, and animation - Ability to create immersive gameplay experiences Please share your portfolio and relevant experience. Looking forward to your bids!
I'm looking for an experienced Fortnite Creative map designer to create an engaging and competitive obstacle course mini game like the only up game. The course will primarily feature jumping challenges. Requirements: - Like an Only up Variant - Design a creative and challenging obstacle course - Incorporate various jumping challenges - Ensure the course is fun and competitive - Add secret shortcuts for people - Add levels for beginners and experienced players Ideal Skills: - Proficiency in Fortnite Creative mode - Experience in designing mini-games and obstacle courses - Creativity in developing unique and engaging challenges Pay will be Negotiated Please provide samples of previous work.
I'm looking for an experienced Fortnite map creator to design a unique map for Creative mode. Key Requirements: - Creative mode focus - Engaging, original design Ideal Skills: - Proficiency in Fortnite Creative tools - Strong design skills - Experience with diverse map layouts
I’m moving an existing Unity project up to the latest LTS release and the console is now lighting up with compilation errors tied to an outdated SDK. The culprit is a “fragment” SDK that our user-interface elements rely on; anything that touches those UI fragments refuses to compile. Here’s what I need from you: get the project running in the newest Unity version, bring that fragment SDK (and any other hidden dependencies) up to date, and hand the game back completely error-free. Deliverables • Project opened in the current Unity LTS with zero compilation errors • Updated or replaced fragment SDK plus any secondary outdated packages • Clean builds: Android (AAB/APK) and iOS (IPA or Xcode workspace) Acceptance criteria • No red or yel...
I want a finely-tuned Starfield character preset that captures a real person’s likeness. My main concern is the face—eyes and eyebrows, nose and mouth, plus the right hair and beard style—so the final result needs to feel immediately recognisable when the game loads. You will receive a set of clear reference photos from multiple angles. Using Starfield’s in-game character creator (mods not required, but you’re welcome to suggest them if they help), craft the facial sliders, colour values, and hairstyle selection that recreate that look as closely as the engine allows. Deliverables • A written list or screenshot set of every slider position and colour code used - "lease specify if your recreation starts from a specific Preset Number (1-40), as t...
More details: Is this project for business or personal use? Personal What information should successful freelancers include in their application? This question was skipped by the user How soon do you need your project completed? ASAP
Unity'de geliştirdiğim 2 boyutlu bir oyunum var. Kodlama konusunda, özellikle birkaç hatayı düzeltme konusunda yardıma ihtiyacım var. Unity kodlaması konusunda deneyimli biriyle iletişime geçmek istiyorum.
I am looking for an experienced Roblox developer (or small team) to help build a battle-arena style Roblox game with a unique reward system based around a spinning wheel mechanic. Players will spawn into a main lobby where they can explore several areas including a shop, upgrades, weapon loadout, weekly challenges, and their personal house/base. From the lobby, players can enter a battle waiting area. When enough players join the waiting zone, a round will begin and players will be teleported into one of several battle arenas. Each round lasts 3 minutes. Before the battle begins, a large spinning reward wheel appears on screen and spins for all players at the same time. The wheel will land on a reward that will be available for that round. Reward types may include: • Gems •...
The goal is to deliver a fully-playable UNO card game that runs directly in the browser with smooth online multiplayer. I need a modern, mobile-responsive interface that feels quick and polished—think subtle animations, clean typography, and vibrant but not cartoonish colours. Core features I expect: • Real-time matchmaking for public and private rooms (4–6 players) using WebSockets or similar real-time protocol. • Full rules implementation, including stacking, skipping, reverses, draw-twos, wilds, and challengeable wild-draw-fours. • Turn timer and automatic handling of inactive players. • In-game chat and simple emoji reactions. • Persistent username/login (simple email or social sign-in is fine). • Leaderboard that tracks wins, loss...
Job Title Build a Realistic Female Live Avatar for Unity (Humanoid Rig, ARKit 52, Real-Time Presenter Use) Project Overview I am looking for a highly skilled character artist / technical character freelancer to build a realistic adult female humanoid avatar for a live AI project called Symboldom. This is not for pre-rendered video only. This is for a real-time interactive virtual presenter that will later integrate with: Unity as the main runtime AWS backend infrastructure real-time speech / lip sync future conversational systems future facial driving / live animation systems The avatar must be built to feel like a real human world presenter: intelligent, warm, composed, authoritative, elegant, and believable in close-up. Required Direction The avatar must be: realistic human fema...
I built a multiplayer mobile game in Base44 that combines live GPS positioning with AI-generated challenges so players can compete in real-time. The core gameplay is running, but the presentation and reliability are not yet at a level I’m comfortable releasing. I need an experienced developer-designer to step in and get everything store-ready while I focus on my day job. Here is what I need from you: • Visual overhaul – fresh menus (the current layout is clunky), crisper graphics, and smoother animations that feel consistent across all screens. • User-centric flow – tighten onboarding, match setup, and in-game feedback so players always know what to do next. • AI tune-up – diagnose and fix the rough edges in the existing generation logic, then o...
I want to make a Shnarps app. The hockey card game, it’s unofficial but I want to have house rules. It should cost money to download app. There can be not actual gambling in game. We can add in game purchases so people can buy new tables, backgrounds, skins, or maybe even celebrations.
I’m creating a small, step-by-step temple-preparation game for PC and need a Unity developer who can take it from concept to a playable build. The experience is meant to feel stylized rather than photoreal, so shaders, lighting, and asset choices should lean into that look while still running smoothly on a desktop machine. Core loop The player arrives before dawn and must perform nine temple chores in the correct order—lighting the diya, sweeping leaves, gathering flowers, all the way to ringing the bell when the shrine is ready for sunrise. Each completed action should unlock the next area or object, with soft UI prompts that nudge but don’t hand-hold. When the final bell rings, the sky transitions from night to a warm sunrise, the score tallies, and a short win scene...
I need a complete Survival-style Minecraft server that I can put online right away. The core requirement is an economy system built around a fully functioning auction house; please integrate, configure, and test whatever plugins you feel give the smoothest player experience (for example EssentialsX, Vault, AuctionHouse, LuckPerms, WorldGuard, etc.). When you reply, outline every SMP feature and quality-of-life improvement you can add within a tight budget—things like grief protection, basic ranks, spawn design, performance tweaks, or anything else you think belongs on a modern survival server. The more value you can pack in at a low cost, the more likely I am to award you the job. Deliverables • Ready-to-run server folder (latest paper/spigot/purpur build) • Plugin and ...
The goal is to have a fully-functioning Fabric-based Minecraft server that feels alive from day one. I already have reference servers and can share every plugin name, config sample, and texture I like; what I need is someone to wire it all together so players log in and instantly see an economy, auction house, RTP, chat prefixes/suffixes, and key-based crate lootboxes ready to go. Core features • Fabric platform preferred (I’m open to Spigot, Bukkit, or Paper if it makes the job cleaner). • Economy with balance commands, payments, and a GUI shop. • Auction system that supports bidding and buy-now. • RTP button/command with configurable world borders. • Rank prefixes & optional suffixes that hook into permissions. • Crate-style lootboxes:...
We have a working prototype of a 2D action game built in Godot 4.6 (GDScript, GL Compatibility renderer, 1920x1080). The core gameplay loop is functional — player movement, combat mechanics, enemy AI, boss fights, HUD, menus, difficulty scaling, and scoring. We need a Godot developer to help expand and polish: Additional levels and bosses — multi-phase boss AI with varied attack patterns Enemy variety — new enemy types with distinct behaviors (ranged, defensive, fast, heavy) Character system — multiple playable characters with shared inputs but unique stats/abilities via Resource definitions Polish — hit feedback, screen shake, VFX, transitions, audio integration Scene architecture — cutscenes, transitions, level select Tech stack: Godot 4.6, GDScript...
I need a skilled map creator for Arma Reforger based on my California town. The map should include: Urban Environment: - Residential areas - Commercial districts - Industrial zones Rural Countryside: - Forests and woods - Lakes or rivers - Farmlands and fields Ideal Skills: - Experience with Arma Reforger tools - Proficiency in 3D modeling and terrain design - Attention to detail and ability to replicate real-world locations - Previous map-making experience for video games - i want to make trenches in the western part of the map and have the river that runs through the town be an integral part of the map Please provide samples of your previous work.
I need a cartoonish, human-like 3D character that can read any line of text I feed it and respond on screen with matching full-body movement and finely tuned facial emotion. The overall style must stay light and stylised rather than photorealistic, yet the reactions themselves should feel alive and believable. Scope • Model & Rig – one complete, stylised humanoid mesh, clean topology, full-body skeleton and blend-shapes (or an equivalent system) for an advanced range of expressions: joy, anger, sadness, surprise, confusion and the subtle variants in-between. • Animation Logic – a script or node setup that listens to entered words, maps them to an emotion / action list, then drives both the facial blend-shapes and the body rig so the figure reacts from head to...
I hope you’re doing well. I wanted to ask if you could support me with my master’s thesis. I’m currently struggling to get started and would really appreciate your help. What I need is: A clear structure for the thesis (how to organize chapters and sections) Guidance on how to properly begin writing A well-written introduction (based on my topic) Help refining or formulating the research topic if needed Support with initial research (relevant sources, direction, key literature) A structured document/file (Word or similar) already set up, so I can directly continue writing and build on it important: help designing prototype read the document. I will provide you with my exposé and everything I’ve done so far, including insights from an expert interview I condu...
Roblox Game Development Team Needed – Revenue Share Project I am looking to build a team to develop a new Roblox PvP game that combines battle gameplay, RNG rewards, and base progression. This project will be revenue share based, meaning the team will receive a percentage of the income the game generates after launch. Game Overview Players enter a lobby and queue for a battle round. Each round loads a random small map (starting with around four maps). Before the round begins, players can customise their loadout, but everyone starts with the same basic equipment to keep the gameplay fair and skill-based: Basic pistol Knife Grenade When the round begins, a spin wheel appears showing the reward players will be fighting for. Possible rewards include: Common Brainrot Rare Brainrot Epic Br...
I need a professional PowerPoint presentation in English about Complacency / Overconfidence linked to Psychological Safety in the workplace. Requirements: - Start with a video introduction about the topic - The video should show how routine work, overconfidence, and complacency can lead to safety risks - After the video, continue with slides explaining the topic in simple and clear English - Include a “Find the Hazard” game section - Each presentation must contain 5 images, and each image should have only one hazard - The hazard images must progress from easy to difficult - The final image should be the most difficult - One of the images must clearly represent Complacency / Overconfidence - Include the answer/explanation after each image - Use a clean, modern, and professional...
I’m building a large-scale third-person game where a character can run, drive, and explore a vertical, layered city. To bring this world to life I need high-fidelity, realistic graphics that feel true to an urban setting—skyscrapers, streets, alleyways, overpasses, the whole skyline. The focus is on a believable cityscape: detailed textures, convincing lighting, and natural height variation so players sense depth when they sprint across rooftops or weave a car through traffic. All assets should be optimised for real-time use in a modern engine (Unreal or Unity—whichever pipeline you prefer is fine as long as the final files import cleanly). Deliverables • Modular city environment pieces (buildings, roads, bridges, props) • A drivable car model with int...
I have an Android “block-blast” style puzzle game live on Google Play and I want to turn a trickle of installs into a steady stream. The quickest way, in my view, is to surround the launch with authentic buzz, so I’m focusing on two fronts: • First, well-written app reviews that actually appear on the store, reflect real gameplay and highlight what makes this title addictive and replayable. • Second, short-form gameplay videos pushed through Instagram Reels and TikTok to catch users in that scroll-and-install moment. A snappy, eye-level view of the game clearing rows, satisfying combos and level-up effects is what I’m after—anything that makes a viewer think, “I need that on my phone right now.” If you already run theme pages or work...
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