In need of a Haxe programmer, Box2d developer, and or proficient Stencyl user, in order to port and modify an ActionScript3 2d fluid simulation to the game engine Stencyl as an extension(s) or behavior(s). The project when completed should:
1) take blurred fluid particle Stencyl "actors" made by our artist, and apply an alpha threshold to the actors. This will cause the actors to act like "metaballs"
2) Apply and or update our water physics solver to the Box2d bodies being used as Stencyl's and thus the "actors" physics collision.
3) Allow for modifiable attributes so that our artist can modify viscosity, without knowing how to code, in order to change "types" of fluids.
4) Allow for 150-200 particles to be on screen and run at least 30 frames per second.
I can do it perfectly. I have experience in this filed from long time. Just send me message to discuss more about your project and hopefully we can make a reasonable deal thanks.
((((((((((((((((PLEASE CHAT ME i can help you very low budget))))))))))))))))))))))))
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