SKILLSET
Have worked in 3D | 2D | Compositing and related art packages for 11+ years during and before Digital Media degree at UCF. Worked with a high concentration in modeling, texturing, particle effects, rigid & soft body simulations, rigging, and Mental Ray lighting. Work primarily in Maya on my own time, and was our package used at UCF. Use 3DS MAX professionally.
Have worked in the 3D simulation industry for 4.5 years at Cubic Simulation. Work in 3DS MAX and CryEngine3, which I've received certified training for, and have worked with most of its features extensively.
Have extensive experience with Maya including MEL and Python scripting for particle systems. Have example of this in online portfolio.
Very familiar with composting logic and implementation. Am familiar with several composting packages; After Effects and Shake extensively.
Have used Alienbrian and Perforce source control for 4.5 years. Was tasked with designing, implementing, and documenting development stream architecture for perforce. Was also tasked with migrating all assets from Alienbrain depot to Perforce streams to allow legacy projects to continue to pull art assets into new workspaces seamlessly.
Work hard to always keep organized and ahead of deadlines.
Work hard to keep up with team’s processes and progress.
Make sure to always follow process, nomenclature, and design documentation.
Able to work quickly, learn new skills and processes quickly, and take and give criticism well.