We need help with vertex shaders in our threejs app.
We want to add the control segments "Blob Noise" and "Blob Surface noise" from
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to our project:
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The source code of the blobmixer website is on github:
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We have already attempted to implement the vertex shader, but we have some difficulties.
In this sandbox you can see the attempt.
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The issues are:
The slider "surface frequency" does not do the same as on the repo project
The two PoleAmount Sliders dont work as expected.
Deliverables
Implement the functionality of the
"Blob Noise" and "Blob Surface noise" sliders from
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to our project:
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You can use our implementation of the vertex shader: [login to view URL]
and fix the discussed issues.
As a result we want a codesandbox that is forked from ours, with the sliders working and the transition between slider settings to be the same as on the blobmixer site. (smooth transition between states).