Write a C# console application which uses only(!) SharpGL([login to view URL]) to draw and save a textured mesh by OpenGL.
Create by C# code a ball as a mesh (min. 10,000 vertices) and a colored chessboard texture (min. 1024x1024 pixel). Draw this textured mesh without(!) using a window control like "[login to view URL]". Drawing process need to be done inside GPU buffers only! Read the image from GPU and write them into a Bitmap file. The coding must be straight OpenGL.
Hello. I am expert in OpenGL with C/C++, SharpGL with C#.
I have reviewed your project.
I can do your job well.
You want draw scene into buffer then output to image?
Thanks.
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I have 10 years of software engineering experience (.NET C#, WCF, SQL, Android, Objective-C,asp.net-MVC, WPF), 5 of them in architect, and leading, I will use VTK , and can help u doing that