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3d Shader Development

$250-750 USD

Closed
Posted over 6 years ago

$250-750 USD

Paid on delivery
Task1: Create Directx11 shader for applying flat image into lens-ready result (HTC Vive Headset); Required job result (Task1): Shader code (and c++ codesnippets if needed) that can be used in sample project. Task2: Flip and scale input layers according to input bounds passed in SubmitLayer method. Required job result (Task2): Shader code that adds functionality to shader from Task1.(it must perform Task1 distortion and then scale/flip according to uMin, uMax, vMin, vMax).
Project ID: 15961695

About the project

5 proposals
Remote project
Active 6 yrs ago

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5 freelancers are bidding on average $392 USD for this job
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Hello, I am interested in this project and so wanted to discuss more it in details. I sincerely hope that you will believe me and hire me. Give me the project. Thanks
$300 USD in 10 days
4.9 (120 reviews)
6.3
6.3
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I have 3 years of experience with OPENGL and DIRECTX shaders. I have done a task similar to your request. I would like the opportunity to give you the best product you need.
$300 USD in 10 days
5.0 (1 review)
1.9
1.9
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Hi I've reviewed your complete job description,I have completed lot of  projects in my  career with high level of my client’s satisfaction , I can strongly assure you that I will be able to provide you work  according to your desire. Message me for discussing more about your project Have a nice time Thank u
$251 USD in 4 days
0.0 (0 reviews)
0.0
0.0

About the client

Flag of UNITED STATES
Brooklyn, United States
5.0
6
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Member since Aug 5, 2016

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