Hi,
Not too long ago, I worked on a few projects I believe are very similar to yours. In one, I prepared a company's mascot character for generative facial and head animations using Nvidia's Omniverse Audio2Face software. My solution required maneuvering about the bugs and in inadequacies of the software (due to the fact that it's still in testing), creating custom face shapes in accordance to AR toolkit expression sets and making this possible to run using a Json script. I have also worked on full body rigs, animation retargeting and other rigging exercises.
My skills include programming, rigging, animating, modelling, texturing and a lot of areas needed to be a robust 3D generalist. I am proficient in the use of the following software; Unity, Blender, Substance Painter, Zbrush, After Effects and a number of others. Most importantly, I am open and quick to learn in order to provide the best solution to a problem. I studied computer science at the university of Jos and I really am no stranger to pressure and innovation.
If you chose to hire me, you can be rest assured of a solid project execution. Thanks for your consideration.
Kind regards
Idris