MijiKai Game Studio is currently seeking a skilled Unity 3D, Game Level Designer who can help us re-design a small-sized map for our upcoming survival shooter game.
Please review the game and current map found here: [login to view URL]
You will be provided with all of the required assets to build / re-design the map. The map must be the same size as the current map we have in-place. You must propose a new map design that will help improve gameplay and create a much more fun, and immersive feeling than what we currently have in place now.
Please be prepared to present your previous map design experience, also a proposal of a new map design for our game. (*an actual overhead map design draft will be required before being awarded the project)
Apocalyptic World Part 3: Abandoned City
[login to view URL]!/content/11395
Aged Wooden Props
[login to view URL]!/content/30797
Post-Apocalypse - Destroyed Cars
[login to view URL]!/content/32283
- Keep Optimization in mind due to targeted browser-platform
- No holes or empty mesh areas between meshes
- All Materials use "Mobile/Diffuse" shaders
- Textures are set to 512 Max Size w/ 80% Crunched Format
- No Shadows, Light Probes, or Lightmaps Required
*Note: We will provide you with the source scene and asset data of the current map which includes some of the above requirements already in place with exception of holes, empty space between meshes, and optimizations. No real optimization is required such as mesh baking or anything like that, just DO NOT USE unnecessary meshes where camera will not view to keep build size and rendering overheard lower. Also PLEASE make sure there are no holes or empty spaces between meshes as our current map is heavily effected by this issue and is very noticeable.
6 freelancers are bidding on average $251 for this job
[login to view URL] http://www.facebook.com./drigonet I have experince with level desing for 3 years, I desing a game right now on Unity and Unreal Engine 4. I can develop your maps in 5 days.