3D Boxing game written for PC

Closed Posted Jul 18, 2006 Paid on delivery
Closed Paid on delivery

I am a software developer myself but I don't know how to write games for the PC. Years ago I created a text-output boxing game that was very successful and I actually sold it in The Ring magazine. What I am looking for is someone to help me port from a text-output game to a full fledged graphical boxing game. I will provide you all the logic and flow of the game. What you need to do is impliment in a graphical way. I know exactly how the entire works as it has already been written once before.

So you must not only be good at writing 3D games, but also creating models and animation.

I will certainly consider splitting this between the actual programming and the modelling.

Here are the basic requirements

1) This is always a one player game. The player against a computer opponent. It is possible to fight a players fighter, but in that case the computer controls that fighter for the other player

2) I would need probably 4-5 different boxer models and just change the hair color, trunks, etc. I can detail a general idea of what the basic models should look like.

3) Depending on the strength of the blow, it it have a more adverse visual effect on the boxer being punched. For example, a punch landing at strength of 20 would snap a guys head back while a 4 would still make a noise but show little effect on his head

4) The game would be written so that a player can either use a gamepad or a keyboard.

I attached a picture of Victorious Boxers, which is a game I like many things of. I am not expecting that kind of detail, but that is the general look of what I am looking for as far as view, size, and action. At the same tiime, something like Ring King models woudl be too primative.

I can provide the logic, screenshots of similar or mocked up graphics as how I would like to see it, and any support needed.

## Deliverables

1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.

2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):

a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.

b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.

3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).

* * *This broadcast message was sent to all bidders on Sunday Jul 23, 2006 10:10:16 AM:

I added a zip file to this job that is a basic mockup of how it flows and some screenshots of another game that I like the flow of. But it give you a general idea of how it flows

## Platform

The game would ideally be written in C++ or whatever the coder deems as getting the best speed. It must run on Windows PC flatform. Right now it would be a standalone application.

3D Animation 3D Modelling C Programming Engineering Game Consoles Game Design MySQL PHP Software Architecture Software Testing Visual Arts

Project ID: #3655163

About the project

9 proposals Remote project Active Aug 18, 2006

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