Build a Mac app which builds a cocos2D app
$250-750 USD
Paid on delivery
I have a Cocos2D iOS Framework which uses a .plist file and .png files as input files. In the PLIST file you define the position of the images, the movement, interaction with other images etc. From this PLIST and the images, the framework compiles an iOS app.
I want to build a Mac Application where I have a drag and drop interface where I can drop images on a canvas and define the properties of the image with dropdowns and input fields (define the properties of the PLIST).
So instead of editing the plist file manually I want to have an interface for it where I can position the images.
After positioning all images the final xcode project gets compiled with the PLIST file and the PNGs. The plist and the images are the only thing that are modified inside the xcode project, the rest of the code is always the same. This means that the MAC app just has to modify the PLIST and copy the images into the xcode project.
Project ID: #5906614
About the project
9 freelancers are bidding on average $1038 for this job
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