OpenGL Expert for CAD design of ground/mining surfaces
- Status: Closed
- Prize: $190
- Entries Received: 0
Contest Brief
I'm looking to recruit an OpenGL/DirectX expert proficient in developing 3D modeling software in C++. Must be someone with noteworthy experience in developing CAD software. Specifically, the project involves producing highly realistic land, ground, and mining 3D environments.
Considered a Fit if:
- You must be proficient in OpenGL or DirectX, DirectX being preferred
- You've previously developed complex software projects revolving around CAD.
- Have an extensive understanding of how to build, implement, and fine-tune 3D models, particularly land, ground, and mining scenarios.
- Strong skills in producing highly accurate and detailed models are expected.
-An understanding of geospatial coordinates or mining, surveying would be helpful.
An expert understanding of 3D modeling intricacies and a passion for realism will go a long way in helping achieve the project's desired outcome.
As for an entry for the competition, a surface is being provided in dxf format, please prepare contour lines from this surface using OpenGL/DirectX & C++. Successful competitor will be awarded the full work
Please read the following links as an example, but if you have better ideas you are welcome : for Open GL (1) https://stackoverflow.com/questions/8824919/create-contour-plot-in-opengl-using-grid-data-and-a-1d-texture-map (2) Creating contours is in the last part of this OpenGL help document along with example codes https://www.glprogramming.com/red/chapter09.html
for DirectX (1) https://stackoverflow.com/questions/640407/generating-contour-lines-from-regularly-spaced-data
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