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$25 USD / hour
Flag of CANADA
spaceport city, canada
$25 USD / hour
It's currently 2:24 PM here
Joined November 24, 2011
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G C.

@Obacmar

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$25 USD / hour
Flag of CANADA
spaceport city, canada
$25 USD / hour
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renderlife.blogspot.ca

I'm mostly a one man operation, I have options for subcontractors when necessary. 16 processor render farm, 16 gig RAM workstation. Everything done with Photoshop & 3DS Max on a Wacom tablet. 6 Years experience, but new to Freelancer. Looking to meet some new clients and find good contracts.

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Portfolio

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Experience

Architectural Visualization / 3D Generalist / Designer

Freelance Commissions
Feb 2012 - Present
Modeling - Scenes / Assets o Scale 3D models were created of client's concept public art-piece for photo-real representation. Concept integrated into the structure of the new Delta Toronto & Bremmer Tower set to completed in 2014. REVIT CAD models and plans were converted and re-modeled in 3DS Max. Several model concepts were X-Referenced between night and daytime scenes. Nov.-Dec. 2012 o Cathedral Scene designed & modeled for client. Referenced from classic French & English cathedrals

3D Generalist

All Things Media
Jan 2012 - Feb 2012 (1 month, 1 day)
Modeling -Scenes / Architecture / Assets o Modeled a variety of photo realistic scenes for educational tablet games using a range of lighting treatments. Included Interior of classroom,(all relevant assets, furniture, terrain, architecture) and interior of vehicles. Texturing / Mapping / Shading o UV mapped objects and scenes, paint and photo textures produced in Photo-Shop. Final composited materials blended with V-Ray. Scene Lighting o A mix of V-Ray sun and ambient occlusion HDRI. Volu

Game Scene Artist, Environment Design

Outplay Entertainment
Dec 2011 - Jan 2012 (1 month, 1 day)
Modeling - Scenes / Assets oModeled complex fantasy scenes with 80 plus assets per scene for 'hidden object tablet games'. Utilizing Photo-Shop, 3D MAX, V-Ray. Texturing / Mapping / Shading oHundreds or scene assets prepared for quick production with box mapping and UV mapping when required. Scene Lighting / Post Production oHDRI, + V-Ray Sun and volumetric lighting. Z-Depth used for depth purposes, and separation multilevel BG back drop for slight dynamic parallax 2D Concept art

Education

OCAD UNIVERSITY, Continuing Education Programs Life drawing, gestures, portraits and anatomy

Canada 2010 - 2012
(2 years)

SHERIDAN COLLEGE, Diploma of Art & Design Creative design & theory, drafting, illustration, sculpture, furniture design, ergonomics & anatomy.

2002 - 2006
(4 years)

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