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$5 USD / hour
Flag of PAKISTAN
west lafayette, pakistan
$5 USD / hour
It's currently 9:37 PM here
Joined December 22, 2014
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M. A.

@arslan958

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$5 USD / hour
Flag of PAKISTAN
west lafayette, pakistan
$5 USD / hour
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MS in Computer Engineering

I am a graduate student at Purdue University, USA. I have completed Masters in Computer Engineering from ECE Department.

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Experience

Graduate Assistant / Database Programmer

Purdue University, USA
Aug 2009 - Present

Education

Masters in Computer Engineering

Purdue University, United States 2008 - 2010
(2 years)

Publications

Classification Tree Diagrams in Health Informatics Applications

International Conference on Theory & Application of Diagrams
Health informatics deal with the methods used to optimize the acquisition, storage and retrieval of medical data, and classify information in healthcare applications. Healthcare analysts are particularly interested in various computer informatics areas such as; knowledge representation from data, anomaly detection, outbreak detection methods and syndromic surveillance applications. Although various parametric and non-parametric approaches are being proposed to classify information from data, classification

Towards Service Oriented Architecture (SOA) for Massive Multiplayer Online Games (MMOG)

IEEE Computer Society
MMOG architecture require much more than classic tightly coupled distributed services. In this paper we have proposed a service oriented architecture for the deployment of MMOGs. Such architecture provides loosely coupled distributed services. Taking it a step further, we also considered real time requirements for such applications. Our proposed architecture achieves much of its capabilities from an underline middleware and ensures both service oriented and real time requirements. For the scheme presented i

Service Oriented Paradigm for Massive Multiplayer Online Games

International Journal of Soft Computing and Software Engineering [JSCSE]
In recent times Massive Multiplayer Online Game has appeared as a computer game that enables hundreds of players from all parts of the world to interact in a game world (common platform) at the same time instance. Current architecture used for MMOGs based on the classic tightly coupled distributed system. While, MMOGs are getting more interactive same time number of interacting users is increasing, classic implementation architecture may raise scalability and interdependence issues. This requires a loosely

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