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Unity 5 Generalist needed to script/set up Instructional Game

I and a few other's have been working on a small project for test purposes, the project is rather simple in which a user can interact with a fully simulated M16A2 rifle. The user would be able to perform the (dis)assembly of the rifle by interacting with each individual piece of the rifle, clicking on each individual piece which allows for a closer in-depth look at the part alongside instructional text and voice overs, instruction of the rifle's specifications and proper use, and finally a timed examination system in which they are tested on all aspects of the rifle by (dis)assembling the rifle, or performing a written exam on the computer.

Similar Title: "World of Guns: Gun Disassembly" (Link; [url removed, login to view])

One of our current needs are that of a Unity 5 Generalist to complete the following tasks;

•Assembly/Set-up of raw 3D assets inside of Unity 5 for in-engine use (Materials, 3D Models, Animations).

•Assembly/Set-up 2D assets inside of Unity 5 for in-engine use (Images mainly to set up User Interface among a few other minor things).

•Overall scripting/programming of all game interactions.

•Level Creation, and Lighting.

•Final Deployment/Packaging of game for play

Other miscellaneous requirements are;

•The ability and willingness to co-cooperatively work alongside the 3D Artist, Animator, and UI/UX Designer to implement and set up the project.

•Proper knowledge of the C# language

•Understanding on how to deploy the software on the Windows Platform (Windows 7, Windows 8, and Windows 10)

Skills: Game Design, Programming, Scripting, Unity 3D, User Interface / IA

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About the Employer:
( 0 reviews ) United Arab Emirates

Project ID: #16464243

25 freelancers are bidding on average $2566 for this job

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