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make a Smooth Brush to smooth any Mesh Surface in Unity3D

I need you to develop a brush to smooth any mesh surface in unity 3D.

writing C++ code and creating unity scene for testing.

it have to work just as the Smooth brush of the Pixologic zbrush.

i just need you to create a brush for smoothing any surface by averaging the displacement of vertices. the brush scale over which smoothing takes effect, depends almost entirely on the subdivision level of the model.

we will share with you a Unity project that you will be able to work on it.

all the models downloading from server on Runtime.

the model's polycounts are about 40.000.

everymodel has different uv coordinates.

all the models location will be 0,0,0 transform, 0,0,0 Rotation and 1,1,1 scale on the scene.

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i should be able to remove tiny wrinkles, scars on the face on realtime.

to do this i will be able to change the brush size and intensity on realtime.

our requests :

1)you must work with our unity 2020 HDRP project [login to view URL] you complete the project you must give the same unity file.

2) resize the brush size with slider

3) resize the brush intensity with slider

Skills: Unity 3D, C# Programming, Game Development, Software Development, Software Architecture

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About the Employer:
( 1 review ) istanbul, Turkey

Project ID: #27970849

3 freelancers are bidding on average $367 for this job

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Petar0416

Hello. I am an expert in Unity. I have done many Project with Unity for both android and iOS. I have read your project detail carefully and i can really do your project. I have already experiences on real time painting More

$200 USD in 3 days
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yudina1

Hi, I read your project requirement. Using slider, you can resize brush size and intensity. For this, we should control vetices of mesh, I use unity2020.1.11.f1. It is clear for me. If you work with me, I make the prom More

$200 USD in 5 days
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