Help build my sci-fi RTS+FPS prototype Unity game. I have many assets, still working on models. 20 player game, 4 teams; needs networking. Need RTS HUD and FPS HUD for playable characters. Need simple character and vehicle animations. Also need simple audio for vehicles, weapons, characters, GUI feedback, and props (no music needed at this phase). Source code and supporting files needed, unless we work out an arrangement for continued work to turn prototype into Alpha, then Beta. Will need your splash-screen to appear with my own upon start-up of game. Game programming is in C# (C-Sharp). You and I will be working on this project to completion, however my experience is limited and am having to relearn a lot as progress is made. Picture this: Player1 (team leader) experiences gameplay from the RTS perspective (top-down p.o.v, harvesting resources, building infrastructure, researching technology--like Starcraft or Warcraft). While players 2-5 (soldiers) play in the FPS perspective (first-person, fighting enemies, capturing resources). players 1-5 are one team on a large map, fighting against 3 other teams (set up the same). Follow up project for Alpha will require Voice-over work, music, smoother animations, particle effects, animated portraits of individual characters, and 30 more players (6 additional teams), and multiple game types (team death-match, capture the flag, king of the hill) and more. Feel free to message me for additional details if you're seriously interested in working on this project.
8 freelancers are bidding on average $3315 for this job
Hello, I have 2 years of experience in Unity, your ideea of the project sounds verry nice I wait for you to write me in chat and discuss more about the game