Hello, I am a skilled 3d Artist, I have good understanding of low poly modeling and know how to make a good texture. I know how to work with diffuse, normal, specular, displacement, ambient and glossiness texture maps. The software I use are Maya, Mudbox, Photoshop, Blender, UDK.
In my portfolio, you will see several projects, the 1st one is Cat Woman. This is my concept of Cat Woman, the model has less then 6k polys and its made for animation in games. The textures are 1024x1024. Cat Woman is modeled from waste to the head. The model also has rigging, skinning and controls set up.
Project Alex, this is a model I did few months ago, it is made for animation, but not in games. Alex is the Mascot of F-Sharp Media and I created him from a piece of paper, then I took him to Photoshop and then modeled him in Blender. The original model was made of 8k polys, but I didn't have to save any resources. The texture maps are 4096x4096. The model has rigging, skinning and controls as well.
The 18th century interior design, is a environment, made for games engines. The whole environment is made with 20k triangles, and the texture maps are 512x512 in size. This project has many limitations, like the texture maps and the poly count. I know that in nowadays, the games are made with more polygons in the props and with textures of more than 2048x2048.
Lately, I model characters, but I am pretty good in making props.I have been working only on one game project. Thanks.