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Bones don't follow others while I'm rigging the tail of a bird with blender 3d.

$10-30 USD

Completed
Posted over 7 years ago

$10-30 USD

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Hello, I'm learning to use blender 3d. I'm rigging the tail of the bird Piero training course of the CG Cookie and I get stuck on episode 29 : piero rigging spine. Problem is that when I rotate bones two of them don't follow the others. It happens also in the tutorial,so I don't know how to fix the problem. I attached a picture below to show you. Thanks.
Project ID: 11211071

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Active 8 yrs ago

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Hi mate. You choose the wors way to ask for help regarding Blender. I didn't watch Piero training but it has to be 1 of 3 options: the bones are not parented to ones they need to follow, they don't have suitable constraint or they are already in IK constraint chain with another target to follow. Here: [login to view URL] You can dowlnoad Piero rigg and check, what You're doing wrong. On this site You also will get the answer on Your question, if You ask and upload the .blend file, You're working on. Don't award me with this job. It's a free advice :) Regards, Marek
$30 USD in 0 day
4.9 (30 reviews)
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5.4
8 freelancers are bidding on average $74 USD for this job
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We don't want your project. We just gonna tell you from our experience that you must be having a parent-child problem with your bones. If the first one is child and the second one is parent the child must follow the parent if it doesn't you have to double check it by going to the attributes and checking if you have cleared all the axis before making the bones. For example your world position should be 0 to start rigging.
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Flag of ITALY
Porto SantElpidio, Italy
4.9
10
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Member since Nov 12, 2010

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