- Polycount should not exceed 5K
- Textures must be light/shadow/material baked texture or painted directly from real life picture (not diffuse only using engine specularity)
- Provide textures; light/shadow/material baked or effect as shown in the image texture, ao, uv, specularity, normals (all in png 1024px), can have overlapped UVs however UV must be clean and logical (not just auto UV and all over)
- Prepare two final render image with 2 different angles (one front)
Hello there, i may do this 3d model for you because it is looks so easy for me, i think i can do it in 1 day, if you need more information about my skills just wwrite me, thanks.
41 freelancers are bidding on average $94 for this job
Hello visit my blog: [login to view URL] Maya, Mudbox, Zbrush, Marvelous Designer, Photoshop, Illustrator, AutoCad, Revit ... If you have any questions, see me. Greetings. JIdCG