EXTREMELY BASIC - NO STYLING NEEDED - LOOKS DO NOT MATTER -> ONLY FUNCTIONALITY
The objective of the game is to obtain as many hits on a randomly moving
graphic on the screen with the following rules:
a. A hit occurs when the user touches a point that is within the area defined by the target graphic.
b. A miss occurs when the user touches a point that is not within the area defined by the target graphic OR the time elapses (see below).
c. The game is over when the sum of hits and misses reaches 10.
d. The graphic will be displayed for a random amount of time (3sec) and will be no shorter than 3 seconds.
e. If the time elapses, then a miss will be recorded and the graphic will be
repositioned on the screen unless the game is over.
Need to utilize Canvas to:
a. Draw the graphic on the screen.
b. Determine the size of the screen.
c. Determine the size of the target graphic.
Once the game is over, I just need it to display a "Game over" message and a message that says the hit percentage. example: 3 hits out of 10 would be 30%
I also need all literal string data to be contained within the strings files. No strings may be hard-coded within the application and it must not crash due to invalid or missing input. Must be done in Android Studio and be called "Reflex"