I have been designing games for over 25 years, 22 of that professionally. One of my top talents is my ability to analyze games, find their strengths and weaknesses, and improve target KPIs. I get to the heart of what matters to the target market and what can be done to either innovate, or optimize the game's design.
I have worked on high profile titles such as Silent Hill, Ratchet & Clank, Contact Killer, Lineage, and Deer Hunter. You will be hard pressed to find a more experienced game designer on here.