Completed

Game Art UI Frames

Create 2D images for a game UI that represent the frames around the items and tooltips, along with accompanying overlay icons to represent ammo types.

Deliverables:

1. Five (5) circular frames that represent each Item Quality (Common, Uncommon, Rare, Epic, Legendary).

2. Three (3) icons that represent the item ammo types: (Bullet, Laser, Plasma)

3. Tooltip Frame. Rectangular frame that matches visual style of other frames.

Details

UI Design:

Create ONLY CIRCULAR frames. Our game uses circular item icons, so you must create circular item frames. The tooltip frame is rectangular. See file Sample CIRCULAR FRAMES.

Item Quality:

Create different versions (5) of the frames for each Item Quality (Common, Uncommon, Rare, Epic, Legendary).

The differences should be significant and similar to other game UI that have items of varying quality levels. See file Item Quality Color Chart

Use colors, intensity, thickness, and frame detail and quality to show differences. See file Sample Quality Differences.

Item Ammo Type:

Create small icons that represent item type: (bullet, laser, plasma)

These badges will be drawn on top of the item icon (example, to show if an item shoots bullets or lasers, or plasma). Use of colors to help represent ammo types. See file Ammo Type Colors.

Bullet = Yellow

Laser = Blue

Plasma = Purple

These colors are guides, you have artistic freedom within good taste to try other color relationships.

Tooltip Frame:

A rectangular frame where tool tip information can be shown to the user. It should match visual concept of other visual frames and be flexible enough to allow for resizing (or provide 3 different size versions).

See Sample Game UI Visual Styles for visual concepts and guides.

Skills: Adobe Illustrator, Graphic Design, Photoshop, Unity 3D, User Interface / IA

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About the Employer:
( 1 review ) Miami, United States

Project ID: #17638145

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futivetechnet

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