Unity3D: Integration of existing animations/existing 3D model into an existing character controller asset -- 2

Closed Posted 3 years ago Paid on delivery
Closed Paid on delivery

*** Integration of existing animations/existing 3D model into an existing character controller asset ***

Please read the following requirements thoroughly:

I will not consider automatically generated proposals/replies.

You *MUST* *FIRST* check the attached documentation ("[login to view URL]" as an overview of the motion controller asset and "[login to view URL]") before you can place a serious bid.

You *MUST* be able to utilize voice chat (English or German)

You *MUST* follow basic standards of freelance employment relationship (You cannot miss milestones and discuss afterwards that you want to do it different from job description. You cannot ignore essential parts of the job description and come up with deviations that you chose)

Experienced Unity3D and C# programmer with good knowledge of animators, animations, character controllers, [login to view URL], Quaternions, Navmesh...

I am using a 3rd party character/motion controller asset that enables me to add my own animations for any type of character (humanoid and non-humanoid).

I am also using a very simple 3D model and matching animation from another 3rd party asset.

I need approx. 14 plain animations (idle/walk/run/turn) integrated as so called "motions" into the motion controller. There is detailled documentation of this process. There are many exsiting "motions" included, as well as a motion template to start with.

In this first job, only the *legs* animations need to be integrated!

As a first milestone we will pick 3 simple animations coming with the 3D model (e.g. idle, walk, turn left) to be integrated. Based on your time consumption and quality of results we can plan the rest of the integration.

After playing with this process I have an idea about the time investment for this job for an experienced Unity3D programmer, having the knowledge mentioned earlier. I had to pick a project size for this job, but I dont expect to expend the upper limit of this selected project size. Of course it is up to you to calculate an appropriate bid.

The documentation is extensive and looks more complex than it is - the required steps are basically:

- arrange animations in a animation sub-state machine

- create necessary blend trees

- setup the required animation parameters to be controlled by the motion script

- create the integration by motion script, either based on existing scripts or creating new ones based on a template

I will provide the required 3rd party assets (3D model /w animations, Motion Controller asset)

Smoothness of transitions should not be a focus, as I can adjust them to my liking once integration is done.

The character will be moved by a NavMesh agent and a matching component coming from the motion controller asset. I will provide a simple ClickToMove script that can initiate the character movement, either by directly setting the navmesh agent position or by moving an object in the scene that is used by the motion controller's navmesh driver component as a "target to follow". Both techniques must work with the integrated animations.

I am not asking you to create/provide another customized character controller using my animations. Using the 3rd party motion controller is a basic requirement, as it allows me to use one controller type for all other characters as well (NPCs etc) by just adding the required animations. So if you do this job, there may be more integrations coming your way, and also other jobs related to the same Unity3D project.

Target Unity3D version is 2019.4 LTS

3rd party character/animation controller:

[login to view URL]

3rd party 3D model:

[login to view URL]

All information and communications must be kept private and personal.

C# Programming Unity 3D Game Development 3D Animation

Project ID: #28462829

About the project

8 proposals Remote project Active 3 years ago

8 freelancers are bidding on average €544 for this job

shashankselot

i have read the description, i can use both the assets and create the desired results hoping to be hired asap,if you have any questions please feel free to ask

€600 EUR in 7 days
(36 Reviews)
5.9
umg536

Hi there, I'm bidding on your project "Unity3D: Integration of existing animations/existing 3D model into an existing character controller asset -- 2" we are a team of titanium certified developers. we excel in gaming More

€750 EUR in 3 days
(5 Reviews)
5.1
Darwish001

hi, i have rich experienced of Unity3D, VR so that i can give you the perfect result. Unity3D is my top skill and i am majoring it for over 6 years. i have completed the several projects already so i have confident to More

€500 EUR in 7 days
(8 Reviews)
5.6
trimemfer

Hello I checked the .pdf documents you attached. I think they are guides for packages of motion controller and Mesh Constructor. Unity 3D is one of my top skills. I am sure that I can provide you 14 animations you are More

€500 EUR in 7 days
(2 Reviews)
3.5
umairkaramat24

Hi! How are you doing? I have read the project description and really interested in this job, I have 4 years’ experience doing similar jobs regarding to these skills Game Development, 3D Animation, C# Programming and U More

€750 EUR in 18 days
(1 Review)
2.0
EsotericQuietus

It looks like you are using different libraries and assets that you want to integrate into your project to work as one. The price I have set is flexible, and so is the delivery day. This will depend on how the integrat More

€500 EUR in 30 days
(0 Reviews)
0.0