Unity C# Crafting System.
$10-30 USD
Paid on delivery
I have items already created as well as the inventory already set up. I have the recipe ScriptableObject script that takes an array of items and creates an array item.
I need a for loop that will loop through the inventory item list and check to see if the items required are in the inventory
To check the inventory and create the item if the required items exist I have created a button on the UI. Attach the button On Click event to the code to run to create the item.
I have $15 to spend on this project.
From what I have seen on YouTube it only takes like 30 minutes.
I will send you the git hub with the source code on job acceptance
Project ID: #18238116
About the project
16 freelancers are bidding on average $19 for this job
Hi i can help u with this .................................................................................................... ..................................................... ............. ......
This sounds simple, did you already solve it or still looking for help , i can try if still looking ?
Hi, I am interested in your project. I have 3 years of development experience in games industry. lets discuss further and start this project.
Hi, I looked at the attached Unity project and this crafting system looks really easy to add into your inventory system. Honestly it's really well-made and easy to understand how things work. I would be happy to wor More
Hello Sir. I have two years of game development experience. I am also familiar with scriptable objects. can your task in no time. Regards, Ahmed Danish.
Hi, Hope you are doing well. I have 5 years of experience in unity. I think this experience is over qualified for your requirement because of it's simplicity. Working on unity is always a hobby for me. Thank you.
Hi I'm an experienced game developer. Looking for remote opportunities. It's going to be my first time if you accept me. Thanks.
Hi, if i understand your problem correctly i can do it in 30 min like you said. I have enough experience.