Objective: Weakness environmental awareness of kids and adults trough a one minute video, that looks like the simcity game.
Show that small actions (like selective collect) gonna reflect in big results in long-term, showing that a clean city attracts tourists and consequently money. All this provinding a game experience to the people. Trough level achievements, bonus events, and evolution of the scenario with the levels increases.
Key Features: The map must be of a existent cite; some places need be personalized and higlited to familiarization; certain events must occur, HUD must be personalized; distinction between hometown citizens and tourists; occurrence of video clips inside the original video; represent 20 years in 60s, trash truck, evolution of buildings and scenario.
1: Begins with a short clip of the scenario, in a scale that allow all map visualization and familiarization. And next the slogan is displayed in the center of screen.
2: Change of focus to the local school, show a children and your colleagues learn about awareness environmental in a book.
3: Children in home, appears teaching to his family the separation between organic and recyclable trash. Backing to player perspective, information balloons of children of another homes doing the same.
UPGRADE: Show the trash decrease of the scenario, the evolution of buildings, and the tourism increase. In this moment, bonus balloons, levels change, and modifications in HUD must appear.
4: Two events appears. The events are independents and not occur at the same time. Must appear like achievements, linking the decrease of trash in scenario with tourists flux increase.
UPGRADE: The city must appear all clean and more green.
5: Show the kid of begging of the video but more older. This avatar now need appear working in the tourist sector, caring tourists to an excursion.