Unity3D Gesture based game
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Project Budget£250 - £750 GBP
We have a very small project we wish done, more of a tech demo for a client, a simple, gesture-based game in Unity3D.
The game will be a 2D game (although 3D in 2D view will be fine), where the user, in rythm to some audio cue's will have to draw a gesture on the screen.
The queues could be to copy a shape, swipe, tap or also blow into the microphone (so just detect noise increase on mic).
There will be a constant background track which will need tempo increased as time goes on, and every X seconds the audio cue plays over the soundtrack to let user know which gesture to perform.
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