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Convert a 3D character from FBX format to render using Processing 3.0 or OpenGL

£20-250 GBP

Completed
Posted about 7 years ago

£20-250 GBP

Paid on delivery
Convert a 3D character from FBX format and Render using processing 3.0 Deliverables: 1. I want a software application to convert a 3D character from FBX format and store to a suitable format to draw in processing 3.0 2. I want a function in processing 3.0 to read the new format and draw the converted character. For example, using OpenGL or primitive commands like fill(0, 255, 0) and vertex(-100, 10, 10) etc. The example code below can be used to demonstrate a successful solution. Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. You can find more about processing 3.0 here [login to view URL] An example processing program is included below which draws an open box shape. The OpenBox function should be replaced by a function that draws the converted character. The source format is FBX (another common format could be considered). For more information see [login to view URL] Example fbx files are also available online, for example [login to view URL] // example Processing code - [login to view URL] /************************************* sketch_3D_test to show rotating 3D object *************************************/ // amount to rotate the character int pitch = 0; int roll = 0; int yaw = 0; // initialise void setup () { size(1000, 600, P3D); } // each draw event void draw () { //Set background black background(0); // modify the rotations pitch += 1; roll +=2; yaw += 3; ///////////////// // draw the 3D object pushMatrix(); // shift origin x, y, z translate(width/2, height/2, -60); // rotate character rotateX(yaw*PI/360); rotateY(pitch*PI/360); rotateZ(roll*PI/360); // scale character scale(4); // Draw the character from primitives openBox(); // set of draw commands to make the object ////////////////////// popMatrix(); } // ### Make a new Function for this ### // Draw the character using processing primatives void openBox() { beginShape(QUADS); // 6 sides of the shape fill(0, 255, 0); vertex(-10, 10, 10); fill(0, 255, 0); vertex( 10, 10, 10); fill(0, 255, 0); vertex( 10, -10, 10); fill(0, 255, 0); vertex(-10, -10, 10); fill(0, 255, 255); vertex( 10, 10, 10); fill(0, 255, 255); vertex( 10, 10, -10); fill(0, 255, 255); vertex( 10, -10, -10); fill(0, 255, 255); vertex( 10, -10, 10); fill(255, 0, 255); vertex( 0, 10, -10); fill(255, 0, 255); vertex(-10, 10, -10); fill(255, 0, 255); vertex(-10, -10, -10); fill(255, 0, 255); vertex( 0, -10, -10); fill(255, 255, 0); vertex(-10, 10, -10); fill(255, 255, 0); vertex(-10, 10, 10); fill(255, 255, 0); vertex(-10, -10, 10); fill(255, 255, 0); vertex(-10, -10, -10); fill(255, 0, 0); vertex(-10, 10, -10); fill(255, 0, 0); vertex( 0, 10, -10); fill(255, 0, 0); vertex( 0, 10, 10); fill(255, 0, 0); vertex(-10, 10, 10); fill(0, 0, 255); vertex(-10, -10, -10); fill(0, 0, 255); vertex( 0, -10, -10); fill(0, 0, 255); vertex( 0, -10, 10); fill(0, 0, 255); vertex(-10, -10, 10); endShape(); }
Project ID: 13239673

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13 proposals
Remote project
Active 7 yrs ago

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I'm experienced with processing - see my processing blog at [login to view URL] I can do this, but we should use a format that's easier to parse like OBJ. We can do models with normals and texture coordinates, but not parametric materials. Your minion example doesn't use any texture - is none needed? I would suggest to use a model like [login to view URL] with a texture. Let me know if that's what you need. Cheers, RentAGuru
£150 GBP in 3 days
5.0 (14 reviews)
5.7
5.7
13 freelancers are bidding on average £172 GBP for this job
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I am very proficient in c and c++. I have 16 years c++ developing experience now, and have worked for more than 7 years. My work is online game developing, and mainly focus on server side, using c++ under Linux environment. I made many great projects using c++, for example, I made the tools which could convert java codes into c++ scripts, of course garbage collection included, this was very similar to a compiler, and was very complex. I also made our own mobile game using c++, I can show you the demo of client, if you like. I am very proficient in java also. I have a very good review on Freelancer.com, I never miss a project once I accept the job, you can check my review. Trust me, please let expert help you.
£150 GBP in 3 days
4.8 (120 reviews)
6.8
6.8
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Hello, I have a good background rendering 3D models in Processing 3 or in raw OpenGL. If you can export your 3D model in Wavefront .obj format it will be easier to render this in Processing than using Autodesk's FBX format. Let me know if you are interested to work with me and we can discuss the details. Thanks, Paul
£250 GBP in 7 days
5.0 (78 reviews)
6.3
6.3
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HI Can i get a chance to work with you, i have many years experience in 3D & 2D designs. please check my portfolio for recent completed projects. https://www.freelancer.com/u/rupya.html Hope you enjoyed seeing my portfolio............:-) regards
£150 GBP in 3 days
4.9 (42 reviews)
5.3
5.3
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Hello! I am experienced 3D graphics software engineer. I am looking forward to receiving a message. Liubomyr
£140 GBP in 3 days
5.0 (12 reviews)
4.4
4.4
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Hi, I’m excited to share with you the proposal for the Convert a 3D character Can we have a quick chat to discuss it ? I have done similar task in the past successfully. I can strongly assure you that you will "GET 101% SATISFACTION" and "HIGH QUALITY WORK" from my end.:) I would love to build an awesome working relationship with you by my Expertise, Honesty, Sincerity and Hard Work.:) I will send you first draft as soon as you award the project. I can work efficiently to meet tight dead lines. I really look forward working with you :) Regards,
£105 GBP in 3 days
4.1 (8 reviews)
4.1
4.1

About the client

Flag of UNITED KINGDOM
Bournemouth, United Kingdom
5.0
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Member since Feb 23, 2017

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