I'm building a mobile 2D multiplayer game using Unity3D and I would like a Freelancer to create the player movement functions.
There are three (3) movements: left - right - jump
- The more a player walks into one direction the more he moves fast.
- The more he moves fast, the more he jumps higher.
- A player can move left and right while in the air.
- The player movements must be real smooth and stop as soon as Unity intercepts the key_up signal.
The functions must be developed in C#
As well as developing those functions, you must provide the algorithm to calculate the next player player's coordinate position. Your algorithm must not use any function from any C# lib (mathf excepted) or Unity lib. You may use any web oriented language library (JS/Python...) library.
//Player will move left once when this function is called
// You can use any function you want
// You can't use any unity function and c# lib except mathf lib
If MyPlayerNewXPosition() is called, it will return what the next player's X coordinate would have been if MyPlayerMoveLeft() would have been called.
Thank you for your interest
Hi, I am an experienced Unity3d developer and from your description it will not take me long to write the movement functions. Hope to work with you soon. Thanks Gavin
28 freelancers are bidding on average $187 for this job
Hello! I'm interested in your player movement project, do you have any deadline? do you need animations too or only movement? if you want animation, do you have the spritesheets?
Bid Summary Hi, I'm a Game Developer and I can make the player controller you are asking for. However I don't understand why you have so much limitations. I would like to discuss in chat.