Looking for one or two experienced Unity developers to work on 3D Architectural modelling solution. We are building 3D representations of planned housing developments. Models of actual buildings are supplied by a third party, built as low poly models in Blender, but we need to be able to create settlement layouts i.e. towns, villages, roads streetlamps, trees etc according to architect supplied layouts and to dynamically re-arrange buildings and building plots from within the 3D simulation based on map data from mapBox. Later developments will include modelling traffic flow and other real world aspects of the planned development.