3D Character Art


Need 1 male and 1 female low poly character of same art styles to be used in fighting game.

Style: I am open to the art style so perhaps give me a couple of choices. I would like them to be mostly realistic but slightly stylized (approximately 75% realistic, 25% stylized). I have attached some sample art styles in the project posting. Perhaps somewhat realistic (believable) but with some stylization/light cartoon look...

Morphing: (also need ability to limit range of each morph in Unity)

> Ability to change character from skinny to slightly overweight

> Ability to change character from basic to toned/athletic (show muscles)

> change face width (x)

> change face height (y)

> change nose width (x)

> change nose height (y)

> change nose depth (z)

> Change eye/eye opening size (x, y)

> Change cheek bone prominence (x, y, z)

> Change cheek bone height (y)

> Change lip size (x, y, z)

> Change chin width (x)

> Change chin depth (z)

Clothing: 6 types of shorts/trunks for men

6 types of shorts/sports bras for women

1 pair MMA gloves for both male and female

Hair: 6 types of hair for women

6 types of hair for men

Poly Count: Target is approx 3000-4000.

Materials: Combine materials/textures as much as possible. These materials must be separated so the material base color can be changed independently in Unity3D.

> Skin

> Trunks/shorts

> Sports bra (for female only)

> Gloves

> Hair

Rigging: Compatible with Mecanim in Unity3D

Please reply with examples of your own 3D character and rigging work along with quote and estimated time to complete.

Skills: 3D Modelling, 3D Rendering, 3D Animation, 3D Rigging, Unity 3D

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About the Employer:
( 1 review ) Volente, United States

Project ID: #31645074

14 freelancers are bidding on average $182 for this job

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