3D Character Art
Need 1 male and 1 female low poly character of same art styles to be used in fighting game.
Style: I am open to the art style so perhaps give me a couple of choices. I would like them to be mostly realistic but slightly stylized (approximately 75% realistic, 25% stylized). I have attached some sample art styles in the project posting. Perhaps somewhat realistic (believable) but with some stylization/light cartoon look...
Morphing: (also need ability to limit range of each morph in Unity)
> Ability to change character from skinny to slightly overweight
> Ability to change character from basic to toned/athletic (show muscles)
> change face width (x)
> change face height (y)
> change nose width (x)
> change nose height (y)
> change nose depth (z)
> Change eye/eye opening size (x, y)
> Change cheek bone prominence (x, y, z)
> Change cheek bone height (y)
> Change lip size (x, y, z)
> Change chin width (x)
> Change chin depth (z)
Clothing: 6 types of shorts/trunks for men
6 types of shorts/sports bras for women
1 pair MMA gloves for both male and female
Hair: 6 types of hair for women
6 types of hair for men
Poly Count: Target is approx 3000-4000.
Materials: Combine materials/textures as much as possible. These materials must be separated so the material base color can be changed independently in Unity3D.
> Sports bra (for female only)
Rigging: Compatible with Mecanim in Unity3D
Please reply with examples of your own 3D character and rigging work along with quote and estimated time to complete.
14 freelancers are bidding on average $182 for this job
Hi, I 'm professional Unity Developer with 5+ experience. I can help you to make Simple Addictive game project. You can check my profile you want. Just ping me and i 'm ready to go anytime. Regards. Kristina.