Openscenegraph skybox jobs


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    239 openscenegraph skybox jobs found, pricing in GBP

    I am in need of a freelance graphic designer with experience in PC game development. The scope of this project involves creating a high-quality, realistic skybox depicting a space environment. Duties include: - Developing and designing a skybox for a PC game. - The design should resemble a realistic depiction of space. - You should use high-quality textures and strive for realism in the final product. Ideal skills and experience: - Experience in skybox creation, specifically for PC games. - Strong skills in realistic graphics design. - Knowledge of the game development process. - Experience working with space imagery is a plus.

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    I require the services of a skilled Unity developer capable of creating an immersive skybox in Unity for a virtual reality experience. The atmosphere should evoke the feel of a starry galaxy, captivating the viewer with the allure of space. Key highlights of this project include: - Creating an atmosphere that is reminiscent of stars and galaxies - Incorporating moving galaxies and nebula clouds for enhanced immersion Ideal skills and experience for the job include Unity development, graphics design, and an understanding of VR environments. Experience in creating atmospheric visuals, particularly featuring celestial bodies, is a major plus. This skybox is pivotal in realizing the envisioned VR experience, hence, creativity and attention to detail are integral to this pro...

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    I am working on a desktop application that incorporates OSG (OpenSceneGraph) c++, coupled with a C# WPF UI. The application is encountering issues with touch screen inputs, specifically with single and double tap gestures. These inputs are not being received in specific elements of the WindowData Visualization module. Code Snapshot:: { osg::ref_ptr<osg::GraphicsContext::Traits> myTraits = new osg::GraphicsContext::Traits; // Set location and size of the window myTraits->x = windowX; myTraits->y = windowY; myTraits->width = windowWidth; myTraits->height = windowHeight; myTraits->windowDecoration = true; myTraits->doubleBuffer = true; myTraits->sharedContext = 0; myTraits->samples = 6; myTraits->inheritedWindowData = new osgViewer::Graphi...

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    I am looking for a skilled freelancer to create a skybox for my open world game. I want 3 Skyboxes : 1 for moon. 1 for mars. 1 for jupiter. I want the textures to be optimised. Although I do not have specific references, I have a general idea of what I am looking for. Skills and experience required: - Strong creativity and ability to design a unique skybox - Proficiency in creating realistic celestial environments - Experience in game design and understanding of open world game mechanics - Attention to detail to achieve the desired level of medium detail for the skybox.

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    ...should have experience in PHP development and knowledge of API integration. The project needs to be completed within 1-2 weeks. The specific functionality required includes the ability to create new orders. The API is defined at We need a to develop a php connectors/library to connect to existing software to create, manage and delete orders on skybox. The module will be used in Yii, but nevertheless, ideally it should be single PHP SDK file which will have all methods implemented and described. There is an unofficial implementation at so this is an example how this should NOT be. The interface should implemented similar as Stripe PHP library, with callbacks, separate definitions, clearly defined

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    I have web link where it shows the whole panaromic view from different floors, I have the raw code for it but tmit has images in pieces & couple of xml files with SWF file, I want to recreate it as png to use it in unity 3D for skybox

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    I am looking for a skilled Unity3D developer with experience in HDRP and graph shader to create a custom skybox for my project with color transitions for a day-night cycle. The desired style for the skybox is stylized. Specific elements and objects need to be included in the skybox, and I will provide the details. The game is a desktop game and I will give some skybox reference images. Skills and experience required: - Proficiency in Unity3D and HDRP lighting - Strong understanding of skybox creation and customization - Ability to bring a stylized vision to life - Attention to detail and ability to incorporate specific elements into the skybox design

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    ...and eye-catching 3D logo text that is dynamic and stands out. I'm open to any color, so I'm looking for the designer to make creative choices. I have high expectations for the quality of this 3D logo text, so I am looking for someone with a proven track record who can provide stunning results! The logo text is the game title of a retro like space-ship shooter game. The background is a space skybox but i can also be a SketchUp or concept art style background with a spaceship on it. The logo text has two words: APANOSIN FIGHTER. our game label Asingames can be found at our homepage and should be part of the logo screen. The logo I made, the yellow Apaonsin Fighter text, was made by me in Blender. But I need it improved and better. The current one looks flat. Th...

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    ...project) Problem statement: Input - I will provide a sample app (VS project) which allows to load a .stl file and view the triangulated version of the same. A code will also be present to select a region of the .stl file. Sample .stl file will also be provided. A region of code where re-mesh functionality has to be written is clearly specified. The visualisation of the .stl files are done in OpenSceneGraph (which is a layer on OpenGL). Output - The same .stl file with the selected region re-meshed. Our application is in C++, however we can use a python library if it speeds up the activity and I can integrate the same. Constraints - The app should also re-mesh the visible surfaces. The surfaces could be in multiple planes. The app need not re-mesh the surfaces which are hidd...

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    I am looking for a custom Roblox SkyBox design with a Fantasy/Sci-fi atmosphere and a Mysterious/Dark mood. Specifically, I would like for the design to include stars as one of its elements. It is essential that the final design is creative, unique, and visually appealing. The skybox must be consistent with Roblox's regulations, standards, and guidelines. An experienced developer who has comprehensive knowledge on 3D modeling and animation is needed for this project.

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    Project Title: Manage GPU 3D usage for OpenGL / OSG (OpenSceneGraph) project Description: I am looking for a skilled developer to manage GPU 3D usage for my OpenGL / OSG project. The desired outcome for managing the GPU 3D usage is optimizing performance. Skills and Experience: - Proficiency in OpenGL and OSG - Strong understanding of GPU management techniques - Experience in optimizing GPU performance - Familiarity with software-based GPU management If you have the expertise in GPU management and optimizing performance, and experience with software-based GPU management on desktop platforms, please submit your proposal. Details: please refer to the attached file. In this file, you can see that we add a part and the GPU usage of the part spikes upto 100%. We think that this is ...

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    ...look and optimisation Plan and suggest the workflow needed for art during project planning phase of any new project Day to Day problem solving between different departments to figure out solutions to any technical problem and give concrete steps to fix it Handle the art asset integration for 3D & 2D Create realtime/baked lighting for any type of game. Research, develop, and maintain lighting, skybox, terrain, and foliage pipelines Collaborate with artists, designers, engineers, etc. to optimize game assets, materials, shaders, and rendering techniques Stay up-to-date on the latest industry trends and techniques Provide guidance/recommendations to the team on the best practices for maintaining performance and reducing workload for other teams Creating custom shaders a...

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    Hi Inderjit S., I noticed your profile and would like to offer you my project. We can discuss any details over chat.

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    Hello I wanted to know if it was possible to reproduce the attached image as a file, with the light effects. It's an assignment I have to do for my studies, ...studies, but I don't have the time to do it with everything I have to do. If so, how much would it cost? Sincerely Here's what I'm graded on: - Web page layout - Paragraph(s) of technical explanations -Lightweight file ([2MB) - Geometry -Color/Transparency - Lighting - Cast shadows - Camera position - Fog - Mirror effect - Classic texture - Texture with transparency - Sprites - Environment map - Skybox - specular/normal maps - Shaders - GUI interaction - Animation - Tweening Here is the image i have to reproduce: It have to be simple and not too complicated, we started 1 months ago and i'm still ...

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    Hi Inderjit S., I noticed your profile and would like to offer you my project. We can discuss any details over chat.

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    ...More information about the Simple 3D Buildings scheme can be found here: More information about our software can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements: -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate (English) and respond. -direct communication with the developer required, no intermediaries! -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both

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    ...sellers, buyers dont need account as they make their purchase on the site that had the ticket listed)sellers will have their own, individual dashboard which shows their current inventory for sale, tickets they sold, incoming scheduled payout for sold tickets, and the ability to list their tickets after an individual makes an account we need to utilize the API to send that information to our "Skybox" account dashboard and make an individual user/vendor for them so we can track their listed inventory, sales, etc. after an individual makes a sale we need to utilize API to show that their tickets sold and reflect in their user account dashboard showing how much the tickets sold for, profit, what site the ticket was sold on, when it was sold including date and time, the ...

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    Our so...information about the Simple 3D Buildings scheme can be found here: More information about our software can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements: -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate (English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed.

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    We need to load 10 HDRI Panoramas as a Cubemap in OpenGl. After agreement we handle the HDRI skyboxes

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    We would need following Skyboxes for a 3d project City Daylight City Sunset City at night Desert Forest Mountains Winter Mountains Summer Fields Summer Ocean For copyright issues we would need some images of your workflow to assure that your work and thje result is unique.

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    46 bids the scene they would fight off the guarding AI ships and capture the source of the scene for rewards. Upon completion, the scene would be depleted replaced by natural planet scene which would cover 70% of the planet space: The remaining 10% would be for plots of lands that can be purchased by players and build a modular city with several customization options. The purchase of these player-owned cities would provide several benefits as they expand the city limits they can build more. There will

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    Develop a short concept demo in Unreal Engine 5. Create a simple world space and skybox, create a player character in first person viewpoint, create a simple gameplay system. This is a short job. Please include the phrase "white purple elephant" in your response so I know you have read this posting, thank you. The final deliverable should be a small concept demo that can be run standalone. Thank you.

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    I want to create a lightmapping project that calculates lightmaps for 3D Scenes including static meshes, animated meshes etc. It will have a bunch of features which includes: 1. Radiosity and Path Tracing on the GPU and CPU 2. Supports Fixing Light Leaks and UV Seams 3. Supports Sky Lighting via Skybox, HDRI and SkyDome 4. Supports Albedo, Emissivity, Refraction, Projective Texturing and Transparency 5. Supports Directional, Spot, Point, Area Point and Area Spot light 6. Supports Complete and Indirect Lightmap baking and mix of complete and indirect 7. Can produce Shadow masks 8. Supports Directional Baking(HL2 or Custom Directions), Per Pixel Spherical Harmonics, High Frequency Baking 9. Supports Light Probes, Normal Maps, Principal Direction, Spherical Harmonics, Average Value 10...

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    Hi! We are a software development company that is looking for a C++engineer to help us on a project for one of our clients. We need an expert C++ developer with experience using image processing applications and GUI functionality. Must have experience developing QT/QML applications. Skills: - C++ - Qt/QML - Familiarity with: OpenSceneGraph, OpenCV, OpenGL Our client is looking to work with a team of developers to create a cloud based business intelligence software to manage their transport business. The goal of this software is to create an inhouse product which can be worked on and progressed over time. This project will contain the following modules each being a vital part of the system. Management Dashboard Booking variables Zone Creation/ Mapping Dynamics Pricing Matrix...

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    Hello, All, I am looking for SKYBOX (Security Product) demo lab copy to use in my home license, kindly suggest If you have one, I can buy from you , if you don't have then do not bid on project. More info about the product:

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    I require a very large terrain, made correctly (world partitioning) in UE5 for a cruise missile simulation game I am making. It should be at least 100Km x 100Km - it does not need to be overly detailed but it should be made correctly using a mesh/height map etc. It needs decent lighting and distance fog so the "edges " cannot be scene or a skybox that mirrors the style of the terrain. Ideally a mountainous region. There will bee extra work after this such as enemy and ally base design etc but that will second to the "base" world.

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    I want to use this map in Blender (Quake Live Map): -delete the skybox and entities (maybe in GTKradiant) -export to file which i can open in Blender. #30 Euro for this map to open in Blender #80 Euro for teaching me how to do it (Chat/Teamspeak/Discord - German & English)

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    We need multiple "simple" but realistic skybox renderings (cubemap!!!) with following settings Sommer: 1. early morning with hell sunrise and less clouds 2. noon with sun staying high and less clouds 3. afternoon with sunset and less clouds 4. night with moon, stars and less clouds Autumn: 5. early morning with less hell sunrise and more clouds as Nr. 1 6. noon with sun staying middle high and more clouds as Nr. 2 7. afternoon with sunset and more clouds as Nr.3 Winter: 8. early morning with darker sunrise and less clouds as Nr. 5 9. noon with sun staying low and less clouds as Nr. 6 10. afternoon with sunset and less clouds as Nr.7 All together 10 high resolution images with skyboxes in cubemap format. An exmaple for a cubemap and the kind of images we need is att...

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    We need multiple "simple" but realistic skybox renderings (cubemap!!!) with following settings Sommer: 1. early morning with hell sunrise and less clouds 2. noon with sun staying high and less clouds 3. afternoon with sunset and less clouds 4. night with moon, stars and less clouds Autumn: 5. early morning with less hell sunrise and more clouds as Nr. 1 6. noon with sun staying middle high and more clouds as Nr. 2 7. afternoon with sunset and more clouds as Nr.3 Winter: 8. early morning with darker sunrise and less clouds as Nr. 5 9. noon with sun staying low and less clouds as Nr. 6 10. afternoon with sunset and less clouds as Nr.7 All together 10 high resolution images with skyboxes in cubemap format. Here i an exmpaple what a cubemap is and what kind of images w...

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    We need an expert in the QT framework. To help us complete our OpenGL C++ render engine. It has already been started but we need a QT expert to continue it. We also need to integrate OpenSceneGraph into our QT renderEngine so we need someone who understands how to use openscenegraph or someone who can learn fast by reading the openscenegraph documentation. We will need someone who understands volume rendering and knows advanced Opengl and GLSL

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    ...display-shelves and racks with sneakers, sports-clothing and apparel. These can be stock assets, no need to manually model t Specifically: Shoe racks and shelves with sneakers Racks with tracksuit or training jackets Designing the look and feel for the place; Setting up materials, textures, lights, in line with the moodboard I’m looking for a day and evening lighting setup. Selecting a few skybox images for the outside environment Timeline I’d like the work to be done this week, starting tomorrow (Tue. 26/04 - Fri 29/04) Budget I’d like you to provide a quote based on the supplied briefing Process Please provide a few examples of relevant work you’ve done. Preferably worksamples are provided as a Quest-apk. If you don’t have that, ...

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    ...and experience in modding the Elder Scrolls III: Morrowind, and whom also have experience with OpenMW, or are willing to learn both in order to develop a game with this open source engine. The OpenMW engine can be found here: What technologies does OpenMW/OpenMW-CS use? OpenMW is built with various open source tools and libraries: Programming language: C++ Graphics: OpenSceneGraph (OSG) Physics: Bullet Sound: OpenAL GUI: MyGUI Input: SDL2 OpenMW-Launcher and OpenMW-CS both use Qt for their GUI. Morrowind’s scripting engine was reimplemented and improved. The ESM/ESP and BSA loading code was written from scratch, but with much help from available community-generated documentation. Likewise, the NIF (proprietary 3D mesh) loading code was written with the help of availab...

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    I need an NPC villager daily routine system for a 3D stardew valley type game. I have a day and night cycle with time and days of the week (using the "azure sky dynamic skybox" from the asset store, it comes with a calander system with days of the week) so it will need to be integrated with this asset There will be around 40 NPC's in the town, each of them needs a routine for each day of the week, that can change depending on conditions such as if it's raining or what season it is (rainy days and seasons will have a different routine) I need the structure to be able to make the routines myself, so I need events to fire at 15 in game minute intervals. For example, at 9am NPC walks out of house and goes to sit on a bench outside, at 9:30am they walk to the groce...

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    The project is as follows ------------------------------------------------------ This project is to develop an original 2D artwork of a beautiful space game skybox, must be 100% original in design and be delivered in .PNG, .JPEG, and original project file formats (photoshop, whatever program you use, this project file is required for a valid submission). Feel free to be creative and include stars, consolations, nebulas, far off planets. etc. The following are requirements in the design: x. Must include 6 perfectly square images that will look natural together formed into the inner side of a box x. Must include multiple types of stars, nebulas, distant planets, galaxies, but no close planets. x. Please include 3 sets of 6 for LOW, MEDIUM, and HIGH quality levels. HIGH quality shou...

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    Hello, I a cube map designed (6 images in .jpg format and 2048x2048 pixels). It should look similar to my current cube map but of higher resolution and brighter. Thank you!

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    I want a custom skybox for my unity project

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    Hi, skybox Audio is looking for a graphic designer to push our brand visual boundaries as we develop new products. The ideal candidate would be able to jump in where we are now and start spinning out from there. Some images attached for reference of where we are currently with out brand look. You can also check out If you are a creative driven designer with 3D skills and want to be part of a rising music tech startup please reach out with a sample of your work. Thanks!

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    20 bids Unity 2. A nice looking solar system map 3. A nice looking star map 4. A nice looking shortest path route on the starmap 5. A basic UI which must look clean and nice 6. A solarsystem with spaceships moving from planet to planet 7. Planets with ecosystems 8. A star/sun 9. An asteroid belt 10. Everything should be in "top down" third person view 11. The scene needs a nice looking backdrop space skybox/sphere 12. The scene must look busy and have animations/movements 13. Ability to set travel waypoints using lines (should look clean/cool glowy) for spaceships 14. A simple UI for when you click on a spaceship which details: a) Owner b) Name of ship c) Carry capacity d) Alignment(hostile, neutral, ally) e) Value $ f) Distance (km) ...

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    I am looking for someone to help me build an autopricer for This program should be able to sync all my events on my skybox point of sale system and scan market prices and automatically adjust my price. it will be great if you have knowledge of the ticket broker world- ticketmaster, stubhub, vividseats, skybox, ticketutils

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    Hello. I have a very simple and little OpenGL 3.3 program that it's nothing but 2 rendered cubes inside a Skybox, as simple as that. This project has the following files(main file, Shader_class, vertices_class, Texture_class, Game_class and a Resource_Manager_class). Obviously I plan to make more stuff with this project in the future but I am having 2 little errors on my "" file in lines 17 and 87. So your mission in here is to solve those 2 errors on "" file in lines 17 and 87 and make a video explaining in English how to solve those errors for me, because in the future I want to know how to solve it myself. So i will save this video for me. The project is already set with

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    I have taken 2 - 360 photo (DNG file dual fisheye) with a Ricoh Theta Z1 camera and need them stitched together into a flat jpg file for importing into Enscape for use as a Skybox. Here is a how-to posting on using the plug in, The images don't need nearly the amount of editing that is described in the post.

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    Hi, I need someone to make a cube skybox for me. It should be set in space, be blueish and have stars and nebula. It needs to be rather bright, because it is the only light source in the scene. Can someone help?

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    - name avatar - curtain - change skybox (I still need to find a good one) 100€ is just a part of the payment.

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    I would like someone to leverage the skybox api to automatically update prices based on market view listings. The API is public so hopefully it is not a huge job. Best, Sam

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    I am trying to develop an NDI receiver app within unity using the (klakNDI). I am trying to receive a stream from adobe CC (using NDI tools plug in) but i am un familiar with unity. What i would need is to set a skybox as a receiver and for it to receive the feed from adobe premier/after effects. Feel free to ask me any questions if i have not explained it well enough.

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    Hello! I am looking for an environment based on the moon (including material and texture)! It can be a large landscape (but I would like procedural foliage as well). I also need another model for the moon and the skybox (with the earth view in it)! Please highlight what your expertise is in. Proposals that are copy paste will be disregarded. Must be made to support Unreal Engine and VR optimized (with Steam VR - Vine, Rift, etc...)

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    ...deadlines and consistently communicate/demonstrate progress through Ryver / Skype meetings and e-mail correspondence - An instinct for design, both artistic and practical Tasks will include but are not limited to the following: - Work under the direct supervisor of the studio director. - Animating fully rigged characters in a variety of cutscenes. - Set up and animate space battle scenes within a skybox based on simple storyboard concepts and instructions, including particle and sound effects. - Finish all requested shots by the required delivery dates. TO APPLY: Please send your resume and portfolio (both mandatory). Candidates will be required to interview with the project manager via Skype/Discord. Salary is negotiable based on experience and the strength of your portf...

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    Hello I have an MP4 file from a drone shot that i need to create a skybox view for a program call Enscape. See link

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    I need assistance with OpenSceneGraph (or similar software). I am developing a program to visualize and operate a 3D model of a piece of electronic equipment.

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    We need an experienced OSG developer to start a prototype application showing same code for both Desktop and cloud/browser. There are a few OSG prototype requirement including tri/quad face facelist display, face-based data color rendering and vertex data color rendering. This is a quick prototyping project. Details will be provided. Please do a quick estimate of the cost if possible. Thanks! For details (as a few asked): the prototype code should read a list of vertex 3D coordinate and a face list of triangle faces from these vertices. It should also read data values associated with each vertex (e.g. from 0 to 100). After display faces in uniform color, the OSG display should show a rendered color of R,G,B (form 0 to 256) based on the vertex data value continuous across faces (vertex-b...

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