Why Do Programming Languages Have Weird Names?
Python, Ruby, Java, Pascal. Here are their stories.
...rescue mechanics 4. First complete mountain 5. Progression and data saving 6. Shop and monetization 7. User interface and visual polish 8. Mobile optimization 9. Testing and bug fixing 10. Final launch I prefer to begin with a smaller playable MVP and expand the game after the core gameplay has been tested. ## Ideal Freelancer You should have: * Proven experience with Roblox Studio * Strong Lua/Luau scripting skills * Experience with multiplayer Roblox games * Experience implementing DataStore systems * Experience with Game Passes and Developer Products * Experience optimizing games for mobile * Understanding of player retention and Roblox monetization * Good communication * Ability to provide regular playable builds * A portfolio of published Roblox games ## Application Que...
My current FiveM Windows host has been hit by a cipher-style infection. I will hand you full Remote Desktop access so you can dive straight into the file system, resources folder and SQL database. First choice: completely eradicate every malicious script, backdoor or encrypted “cipher” file while keepi...are done I expect: • Server boots with no cipher processes or suspicious outbound traffic • Essential resources load without errors in the console • Players can join, spawn and use commands normally for at least one hour of testing Ideal skill set includes solid FiveM resource structure knowledge, Windows server hardening, and malware forensics. If you can script quick sanity checks in Lua or batch/PowerShell to automate future scans, that&rsqu...
I'm looking for an experienced developer to fix and develop server scripts for a FiveM game panel. Key Requirements: - Fix existing server scripts - Develop new functionalities as needed -must have knowledge with coding and script functionality Ideal Skills and Experience: - Proficiency in Lua and FiveM scripting - Experience with server management and game panels - Strong problem-solving skills - Ability to implement requested functionalities efficiently Please provide examples of similar work done. Looking forward to your proposals!
...What I still need is the Lua scripting that brings everything to life plus a handful of minimalistic in-engine animations. Scope • Character controls only: movement, interaction with existing morphs, and any client-side feedback that makes the controls feel smooth and responsive. • A few short, minimalistic animations to cover idle, start/stop movement, and morph transition states. The models are rigged; I simply need these keyed, tested, and hooked into the scripts. I will provide full team-create access, the current place file, and a concise task checklist. Once the new controls and animations are merged, I expect a quick play-test session together to verify that the inputs feel right on both desktop and mobile. Deliverables 1. Clean, well-commented Lua...
...scattered power-ups and racking up points. The core loop is intentionally simple—easy to pick up, hard to put down—so the scripting and polish need to keep the momentum alive. Here’s what I need from you: • Build the entire place in Roblox Studio, including a medium-sized zero-gravity environment with planets, platforms, or asteroids to hop between. • Script the collectible and points system in Lua, with a clean on-screen counter and basic leaderboards. • Add light progression (e.g., speed boosts or cosmetic unlocks) to reward high scorers without making the gameplay complex. • Optimise for mobile and desktop, and slip in some short ambient space audio so the scene feels alive. • Deliver the game file and a brief setup/read-me...
My Roblox game is already live in a partially developed state, but the core scripting and mechanical polish still need expert attention. I’m looking for a team or studio comfortable inside Roblox Studio and fluent in Lua to push the project to completion. What remains: • Tighten and expand character controls so movement, abilities, and physics feel smooth and responsive. • Complete the remaining gameplay logic—round flow, scoring, and data storage—so every match runs without manual oversight. • Polish the user interface, wiring up menus and in-game HUD elements that I’ve mocked up so players always know what to do next. • Address minor tasks like GUI icons and small add-ons to finalize the overall experience. You’ll receive the...
I’m looking for a lightweight FiveM mod menu that feels similar to Vanity but is delivered as a single, drop-in Lua file. Core features I need are: • Vehicle Spawner • Map Destroyer (one-click wipe) Both functions should appear in a clean, simple in-game UI—no fancy graphics, just a straightforward list with basic on/off toggles so players can enable or disable each option quickly. Please keep everything scripted purely in Lua; I don’t want additional resources or external dependencies. A quick test file that I can drag into my local server and see working will be enough for proof. Deliverable: one compiled .lua ready for FiveM, plus a brief read-me explaining any commands or keybinds you set. I’m working with a tight $20 budget,...
I need a developer to build a running-themed Roblox game with the following features: Core gameplay: Main game field where players collect balls/orbs scattered around the map Running tracks/treadmills placed somewhere on the map to upgrade player's running speed/stats A long p...rewards/pets/bonuses inside) Additional requirements: Overall map/field design should be visually appealing and cohesive DataStore integration to save player progress (currency, upgrades, unlocks) Leaderboard/stats display Game should feel fun and engaging, not just functional — open to creative suggestions on mechanics that make it more interesting Deliverables: Fully working game mode with commented Lua scripts Willing to discuss scope/budget based on proposals — payment will reflect ...
I’m building a new Roblox experience inspired by the idle-clicker loop shown here: The design documents, flowcharts, and UI mock-ups for every core system are finished; what I need now is a skilled Lua scripter to turn those plans into reliable, scalable code inside Roblox Studio. Your initial focus will be strictly on game mechanics: • Character actions – responsive clicking, upgrades that alter speed/power, and animation hooks. • Resource management – server-authoritative tracking of mined items, auto-selling, and rebirth multipliers. • Level progression – XP curves, unlockable zones, and data-store saving/loading. All UI art, audio, and visual effects are already handled by other team members, so you can dive straight
...already triggers bells at the right times and ties into FusionPBX’s dialplan, so the logic and UI for that piece cannot change for the end user. While you are in the code, I also want one upgrade—support for multiple independent schedules (e.g., regular day, exam day, shortened day) that an admin can switch between without rewriting times. Most of the code is PHP with a little XML dialplan and Lua. You will likely touch event sockets, XML/CSS templates, and any API calls that broke between 4.x and 5.x. Please keep database structure consistent unless a 5.x requirement forces an alteration; in that event, document the change clearly. Deliverables • Updated, install-ready app packaged for FusionPBX 5.x • Source code with clear comments on changed section...
...disrupting play. Currencies, upgrade trees, enemy AI, wave logic, UI flow, datastores, and monetisation hooks will be shared once we open the doc, but plan on standard Lua scripting in Roblox Studio with ModuleScripts for clean separation of systems. I’m fine with open-source libraries if licenses allow. To move forward, please send a detailed project proposal outlining: • your approach to translating my unit list into rigged, animated models • how you’ll build historically grounded maps that run smoothly on low-end devices • milestones for prototyping, art pass, gameplay polish, and final optimisation • any prior Roblox or Lua tower-defense work (links or place IDs welcome) I’ll review proposals, select someone, and then...
...ball-physics package that delivers realistic curves, spin, and travel speeds while staying arcade-friendly. • Striking and passing code that makes every kick snappy and fluid, with charge, curve, and directional control mirroring the reference game. • Goalkeeper logic and dive animations that react at believable speeds and cover angles the way Super Striker League keepers do. Roblox Studio and Lua will, of course, be your playground. The finished mechanics must drop into my current framework without breaking legacy systems, so clean, modular code is essential. I will test the update side-by-side with the reference title; if the feel, responsiveness, and game flow are not “almost indistinguishable,” we are not done. "Note: This project is progressing s...
...ball-physics package that delivers realistic curves, spin, and travel speeds while staying arcade-friendly. • Striking and passing code that makes every kick snappy and fluid, with charge, curve, and directional control mirroring the reference game. • Goalkeeper logic and dive animations that react at believable speeds and cover angles the way Super Striker League keepers do. Roblox Studio and Lua will, of course, be your playground. The finished mechanics must drop into my current framework without breaking legacy systems, so clean, modular code is essential. I will test the update side-by-side with the reference title; if the feel, responsiveness, and game flow are not “almost indistinguishable,” we are not done. "Note: This project is progressing s...
I’m building a fast-paced fighting game on Roblox and need an experienced developer who can turn my vision into solid Lua code inside Roblox Studio. The project centres on tight, responsive combat mechanics and, most importantly, a roster of characters that each wield truly unique abilities or powers. Balance, smooth animations, and visually clear effects matter a lot because I want every move to feel distinctive and satisfying. I already have the core concept, artwork references, and an outline of the ability system; what I’m missing is the technical expertise to script everything so it runs efficiently on both desktop and mobile. You’ll be responsible for creating the combat framework, implementing the ability scripts, and wiring them to animations and effects. ...
I’m starting a brand-new simulation experience on Roblox and need a developer who can take it from whiteboard concept to a fully playable game. The core loop centers on building and construction—think placing, upgrading, and customizing structures that visibly shape the world as players progress. You’ll design and script all essential systems in Roblox Studio with Lua: data stores that track player progress, modular building pieces that snap together cleanly, intuitive UI for selecting and upgrading items, and smooth multiplayer replication so friends can collaborate in real time. If you have clever ideas for optional resource-management hooks or deeper character interactions, I’m open to discussing those once the foundation is solid. Key deliverables ...
I’m looking for an experienced Roblox developers to work on a live game projects. The main focus is improving and rebuilding core gameplay systems mechanics. The goal is to achieve smooth, responsive, arcade-style gameplay with tight input control, realistic curve/spin behavior, and fast, reliable multiplayer performance. Systems must be built in Roblox Studio using Lua and integrate cleanly into an existing codebase without breaking current features. Strong experience with Roblox gameplay programming, physics tuning, and responsive control systems is required. Animation and VFX understanding is a plus. Start proposal "Roblex" if you aren't a bot This is a hands-on gameplay feel overhaul, not a simple scripting task.
...character to wield a mix of fantastic warrior abilities—think dynamic melee strikes, fluid ranged attacks and flashy special moves that feel magical without drifting into high-fantasy spell-casting. Damage, cooldowns, hit-detection and VFX all have to be coded in Lua and optimised for smooth multiplayer performance. Scope of work • Model, texture and rig several unique cartoonish humanoid fighters. • Create animation sets (idle, run, jump, light/heavy attacks, ability casts, KO, etc.). • Script a modular combat system in Roblox Studio/Lua that plugs those animations into responsive controls, hitboxes and sound/VFX cues. • Deliver a small test map showcasing each fighter and their abilities so I can iterate quickly. • Provide concis...
I already have every character and ball animation imported into Roblox Studio; what I need now is the Lua that turns those assets into a full, Super Striker League–style football experience for PC players. Your job is to script the core mechanics—shooting with charge and curve, directional passing, tackles, and responsive goalkeeper dives—so that they replicate cleanly between client and server, remain exploit-resistant, and feel snappy on keyboard and mouse. You are free to organise the code into ModuleScripts or any architecture you prefer as long as it is clean, commented, and easy for me to extend. The final deliverable should be a .rbxl file (or a published place) containing: • Fully functional shooting, passing, and
Our team already has the core world and visual assets in place; what we are missing is the Lua fire-power that turns it all into a living survival-adventure. The job centres on scripting gameplay mechanics inside Roblox Studio using Luau. Scope of work • Write clean, modular scripts that cover the fundamental survival loop: player states (health, hunger, thirst), environmental hazards, basic inventory, and progression events. • Integrate these systems seamlessly with our existing assets and UI placeholders. • Keep everything well-commented so designers with limited coding knowledge can tweak values later on. Deliverable A fully functioning prototype place file plus separate ModuleScripts that we can drop into future maps, backed by concise setup documentat...
...latency-tolerant PvP matchmaking • Precise hit-detection, knock-back, dashes, parries and aerial recoveries reminiscent of platform fighters • Balanced movesets and cooldown management that encourage counter-play • Map hazards, dynamic platforms and clear visual feedback for damage and KO conditions Scope & Milestones 1. Core prototype: fundamental movement, camera and attack logic in Roblox Studio (Lua). 2. Alpha build: matchmaking lobby, 2 playable characters, 1 arena, basic UI/HUD, mobile controls pass. 3. Beta balance pass: expanded character roster, VFX/SFX polish, analytics hooks. 4. Release candidate: optimisation for phone & desktop, QA bug-fixing, deployment pack, technical documentation. What I’ll review in your proposal &b...
I run an active Roblox football game (see it live here: https...ball-physics package that delivers realistic curves, spin, and travel speeds while staying arcade-friendly. • Striking and passing code that makes every kick snappy and fluid, with charge, curve, and directional control mirroring the reference game. • Goalkeeper logic and dive animations that react at believable speeds and cover angles the way Super Striker League keepers do. Roblox Studio and Lua will, of course, be your playground. The finished mechanics must drop into my current framework without breaking legacy systems, so clean, modular code is essential. I will test the update side-by-side with the reference title; if the feel, responsiveness, and game flow are not “almost indistinguishable,...
...need vehicle spawn points tidied up. Emergency vehicles (ambulance, fire truck, police cruiser) and standard civilian cars should spawn at their assigned coords, with the right heading and without duplicating or clipping. Service vehicles aren’t critical right now, but I’d like the setup to remain flexible in case we add them later. You’ll likely touch the resources folder, , and any Lua or SQL that controls spawn logic. Please test everything on restart so I can pull the latest build straight onto the live server without surprises. Deliverables: • EMS uniform resource installed, streaming correctly, and selectable in-game • 7+ player spawn points created or corrected, all verified after server restart • Separate, error-free spawners for eme...
I’m looking for a skilled Roblox scripter to build a clean, responsive user-interface for my game. The core tasks are: • Design and code the GUI elements (menus, buttons, pop-ups, progress bars) in Lua using Roblox Studio • Ensure the UI scales properly across different devices—desktop, tablet, and mobile • Hook the interface to existing game mechanics so player actions and stats update in real time • Keep the code modular and well-commented so future edits are straightforward I’d like everything finished within one month. When you submit your bid, please focus on your experience creating Roblox GUIs—links, screenshots, or short clips of previous interfaces are especially helpful. I’m ready to move quickly once I find the r...
I need a .lua script for Catastrophia for duplicating inventory items.
...stations, briefings rooms and jail cells—exactly the way PoliceMP funnels new officers into duty. • Vehicles should appear at the correct departmental bays, always facing the right direction and ready with their default liveries. Right now they either fail to spawn or show up half-buried in the ground. All existing resources and meta files are in place; what’s missing is a clean, reliable script (Lua or C# is fine) that reproduces PoliceMP’s spawn behaviour and any tweaks to coordinates, or manifest files needed to make it happen. I’ll test everything live with you so we can iterate quickly. Deliverables I’m expecting: • Custom script(s) that handle player spawn locations and vehicle spawn points exactly as described • Updat...
...– Moderate chat, de-escalate disputes and keep things friendly – Schedule events, push announcements and keep everyone in the loop • Content creators – Craft regular social-media posts and Discord updates that showcase new features, patrol highlights and recruitment calls • Developers – Collaborate on scripts, configs and resource optimisation for a smooth RP experience (FiveM, Lua/JS familiarity is ideal) – Help integrate UK-specific vehicles, ELS lighting and uniforms as we expand the emergency-services roster All roles converge on one simple goal: make the server engaging, stable and true to UK emergency-services protocols. You’ll get full Discord access, the freedom to pitch ideas and a say in future featu...
I'm looking for an experienced Roblox game developer to create a simulation game. Ideal skills and experience: - Proficiency in Lua scripting - Past work in Roblox simulation games - Strong game design principles - Familiarity with Roblox Studio Please include past work in your application.
I'm looking for an experienced developer to fix and develop server scripts for a FiveM game panel. Key Requirements: - Fix existing server scripts - Develop new functionalities as needed Ideal Skills and Experience: - Proficiency in Lua and FiveM scripting - Experience with server management and game panels - Strong problem-solving skills - Ability to implement requested functionalities efficiently Please provide examples of similar work done. Looking forward to your proposals!
...scripts and RemoteEvents so the moves replicate smoothly in multiplayer. Acceptance is simple: each attack must trigger reliably from our GUI buttons, play its full animation/VFX, register damage on our test dummies and respect Roblox’s 100 ms replication threshold on a standard server. If you can demo the attacks in a Team Create session, I can slot them into the live game myself. Roblox Studio, Lua, and a good eye for Dragon Ball style effects are key here. Let’s make these melee skills hit hard and look amazing!...
...RPG Obby Vehicle Pet System Admin Commands Anti Cheat NPC AI DataStore Daily Rewards Battle Pass --- # Documentation Search Search Roblox documentation using AI. Understand APIs. Suggest better APIs. Show examples. --- # AI Memory Remember: project style coding preferences architecture framework variables naming conventions current tasks --- # File Upload Support: .lua .luau .txt .json .zip Entire Roblox project folders Drag & Drop --- # Multi File Analysis Analyze: entire projects cross-file references dependencies architecture unused scripts duplicate code security issues --- # Code Editor Built-in Monaco Editor. Features: Autocomplete Syntax Highlighting Mini Map Themes Auto Save Search Replace Split View Tabs Cod...
I run a FiveM Qbox server that needs both fresh content and tighter performance. The work spans three areas at once: creating new gameplay mechanics, a custom user interface, and expanded vehicle / weapon systems; tuning every existing resource for lower tick and memory use; and tracking down the bugs that ...every existing resource for lower tick and memory use; and tracking down the bugs that still slip through. Everything must load cleanly on Qbox, stay light in the profiler, and be easy for me to follow in a Git repo. I give clear, direct feedback and expect quick turnarounds on test builds, so solid communication over Discord is essential. If you have recent Qbox or FiveM examples—especially Lua or C# scripts that improved server ms—let me know along with how soo...
...item—mainly Squishys and a few character-style collectibles. • When hatched, the capsule assigns a random LB (rarity level). The higher the LB, the higher the coin price the shop displays next time that capsule type appears. • All odds, pricing tiers, and animation sequences should be script-driven so I can tweak tables rather than rewrite code. Acceptance criteria 1. Clean, commented Roblox Lua modules that plug into my current place with no errors. 2. Hatching animation plays once the player presses “Open,” then awards the item and updates DataStore. 3. Capsule prices adjust automatically based on LB weighting I provide in a table. 4. Works in Studio test and live servers with no replication issues. I’m comfortable handling UI a...
I’m building a Dragon Ball-inspired experience on Roblox and am ready to bring in talented partners to handle two core pillars of the project: the Lua scripting that powers gameplay and the realistic 3D assets that give the world its look. On the scripting side, the immediate focus is a responsive combat system—with melee, ki blasts, transformations, blocking, and combo logic—plus a lightweight quest and mission framework that lets me drop in story content without touching code. Clean, modular Lua is essential so we can iterate quickly and reuse components across future updates. For art, I’m aiming for a realistic take on Dragon Ball: detailed character models (proper topology for smooth animations), environment pieces that feel grounded yet faithful...
I'm looking for a skilled scripter to help create my FiveM project from scratch. The freelancer will be responsible for building the server entirely without relying on resources or staff provided by...The freelancer will be responsible for building the server entirely without relying on resources or staff provided by me. The framework to be used is Qbox, and I am open to working with existing resources on GitHub, modifying them to suit our specific needs. Additionally, the server must be hosted on GitHub to ensure it can be backed up at any time. Ideal skills and experience: - Proficiency in Lua or JavaScript - Experience with FiveM server development - Ability to create custom scripts from scratch - Knowledge of game mechanics and server-side logic Please provide examples of...
...it, but before that I want to improve the game and fix some existing issues. Current tasks: • Add 3 new high-quality maps • Add a slide mechanic • Fix and improve the lobby map • Create a proper queue pad / matchmaking system (major feature) • Add a headshot damage system • Add scope-in aiming for weapons • Fix bugs and improve overall game stability If you’re comfortable in Roblox Studio and Lua—think Terrain tools, MeshParts, lighting, and optimisation—this job is for you. Links to past maps or lobby work will speak volumes, so please include them along with a quick outline of how you’d tackle asset creation, scripting interactive elements, and keeping performance tight. Nice-to-have extras such as a queue-pad match...
I'm seeking an experienced Roblox scripter to develop character abilities for a game. The game is inspired based of Infectious smiles on roblox Im looking for someone to make the exact same game mechanics eg ...for a game. The game is inspired based of Infectious smiles on roblox Im looking for someone to make the exact same game mechanics eg the infection system, the team system and guis Requirements: - Script character abilities like special moves, skills, etc. - Ensure smooth integration with existing game mechanics. - Optimize scripts for performance and minimal bugs. Ideal Skills: - Proficiency in Lua scripting for Roblox. - Experience with character abilities development. - Strong problem-solving skills and attention to detail. Please include relevant experience in yo...
I'm looking for an experienced Roblox developer to create a resource collection game focused on manual mining of minerals and ores. Key Features: - Players mine minerals and ores using tools - Engaging resource collection mechanics - Customizable mining tools Ideal Skills: - Proficiency in Roblox Studio - Experience with Lua scripting - Game design experience, particularly in resource collection mechanics - Strong understanding of player engagement and retention strategies Please include portfolios showcasing similar projects.
...everything—models, textures, lighting, particles—should push as close to realism as Roblox allows while still running smoothly on mid-range devices. Expect to exploit Future lighting, PBR materials, and optimized meshes wherever possible. UI needs to match this polish: minimal, intuitive, and controller-friendly. Deliverables I expect: 1. Complete Roblox Studio place file with clean, well-commented Lua modules. 2. Separate folders for art assets (models, textures, animation rigs). 3. A short PDF or Notion page explaining architecture, data tables, and how to add new items or balance values. 4. Play-testable build linked to a private experience so I can iterate on feedback. I’ll shortlist proposals that break the project into clear milestones, outli...
I'm looking for an experienced Roblox scripter to work on two key areas: User Interface (UI) and Game Physics. Key Requirements: - Develop and implement engaging and intuitive user interfaces for various game elements. - Improve game physics, particularly in the areas of collision detection, gravity and forces, or movement and velocity. Ideal Skills and Experience: - Proficiency in Lua scripting for Roblox. - Strong understanding of Roblox Studio. - Experience in creating user-friendly and visually appealing UIs. - Knowledge in game physics and how to manipulate them within Roblox. Please provide examples of previous work and a brief overview of your approach to this project.
...whether the code should register under the existing IP/TCP dissectors or live as a standalone plugin, so I will look to you for guidance on whichever architecture makes maintenance and future Wireshark upgrades easiest. The finished work has to build cleanly against the current stable Wireshark and drop straight into the plugins folder on Windows and Linux. You are free to write it in C/C++ or Lua as long as you include concise instructions for rebuilding. Deliverables • Fully-commented source code and a compiled .dll/.so ready to load • Sample capture showcasing decoded fields and example display filters • Short README covering build steps, field descriptions, and usage tips I will supply the protocol specification and example traces once we start. Let ...
...ready for a light-hearted tag game that should run on PC, mobile, and console. What I now need is a teammate who can handle three linked pieces of work: • Gameplay scripting in Lua – player tagging, score tracking, lobby, and basic power-ups. • Character-movement and environment-interaction animations – sprint, dodge, tag hit, idle, plus doors, jump pads, and similar interactive objects. • Clean, cheerful UI/UX – menus, HUD timer, score panel, and a simple settings screen that scales correctly across devices. I will supply the models, level layout, and all necessary art guidelines. You focus on writing efficient Lua code, plugging in the animation state machine, and laying out the UI so everything feels smooth and responsive on contro...
...puzzle experience. The core of the gameplay will revolve around timed challenges, logic-based tasks, and pattern-recognition sequences that ramp up in difficulty as the player progresses. Everything—game mechanics, Lua scripts, UI/UX, audio cues, leaderboards, and performance optimisation—has to be created from scratch inside Roblox Studio, then packaged for smooth release on all supported devices. Here is what I need from you: • A clear production plan that walks me through concept, grey-boxing, asset creation, scripting, polishing, and launch. • Robust, well-commented Lua code so future updates are straightforward. • Clean, intuitive interfaces that guide players through the puzzles without hand-holding. • Mid-development builds ...
...trigger a retry and an alert to me. Key details you’ll need to handle • Direct communication with the Roblox game server for all item transfers. • Username capture happens during the checkout process—no extra forms. • Delivery status is reported via email notifications; I should be able to customise the template. I already have the Shopify store and the MM2 inventory; you bring the Roblox Lua scripting, webhook handling, and whatever middle-layer (Node.js, Python, etc.) you prefer to keep the pipeline fast and reliable. Acceptance criteria • 90 % of successful trades must complete within two minutes of payment confirmation. • Comprehensive error logging and manual resend option in an admin endpoint or simple dashboard. &bu...
I need a short, punchy cinematic—around thirty seconds—that will play inside my Roblox experience. The tone is adventurous and the scene unfolds on a...Roblox Studio place file (or a compatible model/package) containing the cameras, animations, and any custom VFX or sound you add. • The sequence runs smoothly from start to finish in roughly thirty seconds without user input, ending with a clean hand-off to gameplay. • All assets you introduce are either original, free-to-use, or licensed for redistribution in my game. You’re free to script with Lua, use Roblox’s cinematic camera modules, or any preferred toolset—as long as the final file plugs straight into my game. Share a quick storyboard or animatic first so we’re aligned, then t...
...module so it feels production-ready. What matters most to me is a colorful and vibrant UI that instantly attracts players. The wheel must spin smoothly, lock onto the correct slot, and trigger server-side rewards without exploits. I’d like the visual punch of flashing lights, particle bursts, and a subtle glow as the wheel slows to a stop, all timed to satisfying SFX. The code needs to be clean Lua that hooks into our existing RemoteEvents and DataStoreService setup, with rewards granted securely on the server. Please make sure mobile and desktop input both feel natural and that the whole sequence runs at a solid framerate on low-end devices. Deliverables I expect: • Fully animated wheel with easing and easing-out • Colorful, touch-friendly UI skins and butto...
I need a skilled developer to create a versatile plugin for Roblox Studio. Key Requirements: - Primary Purpose: M...create a versatile plugin for Roblox Studio. Key Requirements: - Primary Purpose: Must enhance development tools. - Essential Functionality: Should include scripting assistance. - Compatibility: Must work seamlessly with other development tools I currently use. Ideal Skills and Experience: - Extensive experience in Roblox Studio and plugin development. - Strong scripting skills, particularly in Lua. - Familiarity with various development tools and ability to ensure compatibility. - Proven track record of delivering high-quality, functional plugins on time. Please provide examples of previous work and ensure you have a solid understanding of Roblox development env...
...scripts overlap, unused assets bloat memory, and client/server communication isn’t as lean as it could be. Once the critical crash fix is in place, I’d like you to move through the project systematically—cleaning orphaned scripts and assets, refactoring large monoliths into clear modules, and tuning remote events so latency stays low even at high player counts. Please work directly in Roblox Studio (Lua), and if you prefer Rojo or a similar workflow for version control, that’s fine—I’ll grant repository access. Performance budgets should be visible in the microprofiler when you’re done, and memory usage should drop noticeably on both server and client. Deliverables: • Stable build with crash trigger removed • Refactored, m...
I’m planning a Roblox simulation-tycoon where players design an ultra-luxury underground bunker and th...monetisation layer (gamepasses, in-game currency, limited items) so the experience can reliably generate Robux. Acceptance criteria • Fully playable demo with at least three disaster types randomly cycling • Robust save/load system for bunker layouts and player progress • Polished UI/UX across desktop, tablet and phone • Core monetisation hooks live and functional • Clean, well-commented Lua code plus a brief hand-off document for future updates If you have proven Roblox Studio experience and enjoy mixing creative building systems with tense survival gameplay, I’d love to see examples of your work and discuss timelines for bringing...
Python, Ruby, Java, Pascal. Here are their stories.
Here is a run down on what programming languages are dominating the mobile app space in 2017.